Pokédex Entry: #280 Ralts

#280 Ralts

ラルトス (Ralts)
Feeling Pokémon
Psychic
Ability: Synchronize
Alt. Ability: Trace
Hidden Ability: Telepathy
Height: 0.4m
Weight: 6.6kg
Male: 50%
Female: 50%
Egg Group: Indeterminate
Steps required to hatch: 5100

Family:


Ralts

Level up at Lv. 20

Kirlia

Level up at Lv. 30

Gardevoir

Kirlia

Use item: if Pokémon is male

Gallade

Movesets:

Attack Level Power Accuracy PP Type Damage Effect
Growl 1 0 100 40 Lowers the target's Attack by one stage.
Confusion 6 50 100 25 Has a 10% chance to confuse the target.
Double Team 10 0 -- 15 Raises the user's evasion by one stage.
Lucky Chant 17 0 -- 30 Prevents the target from scoring critical hits for five turns.
Magical Leaf 21 60 -- 20 Never misses.
Heal Pulse 23 0 -- 10 Heals the target for half its max HP.
Calm Mind 28 0 -- 20 Raises the user's Special Attack and Special Defense by one stage.
Psychic 32 90 100 10 Has a 10% chance to lower the target's Special Defense by one stage.
Imprison 34 0 -- 10 Prevents the target from using any moves that the user also knows.
Future Sight 39 100 100 10 Hits the target two turns later.
Charm 43 0 100 20 Lowers the target's Attack by two stages.
Hypnosis 45 0 60 20 Puts the target to sleep.
Dream Eater 50 100 100 15 Only works on sleeping Pokémon. Heals the user by half the damage inflicted.
Stored Power 54 20 100 10 Power is higher the more the user's stats have been raised, to a maximum of 31×.
Attack Power Accuracy PP Type Damage Effect
Disable 0 100 20 Disables the target's last used move for 1-8 turns.
Confuse Ray 0 100 10 Confuses the target.
Destiny Bond 0 -- 5 If the user faints this turn, the target automatically will, too.
Mean Look 0 -- 5 Prevents the target from leaving battle.
Encore 0 100 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Memento 0 100 10 Lowers the target's Attack and Special Attack by two stages. User faints.
Grudge 0 -- 5 When the user faints, the PP of the move that fainted it will be reduced to 0.
Shadow Sneak 40 100 30 Inflicts regular damage with no additional effect.
Synchronoise 70 100 15 Hits any Pokémon that shares a type with the user.
Machine Number Attack Power Accuracy PP Type Damage Effect
TM03 Psyshock 80 100 10 Inflicts damage based on the target's Defense, not Special Defense.
TM04 Calm Mind 0 -- 20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic 0 90 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 1 100 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day 0 -- 5 Changes the weather to sunny for five turns.
TM12 Taunt 0 100 20 For the next few turns, the target can only use damaging moves.
TM16 Light Screen 0 -- 30 Reduces damage from special attacks by 50% for five turns..
TM17 Protect 0 -- 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance 0 -- 5 Changes the weather to rain for five turns.
TM19 Telekinesis 0 -- 15 Moves have 100% accuracy against the target for three turns.
TM20 Safeguard 0 -- 25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration 1 100 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt 95 100 15 Has a 10% chance to paralyze the target.
TM27 Return 1 100 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic 90 100 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball 80 100 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team 0 -- 15 Raises the user's evasion by one stage.
TM33 Reflect 0 -- 20 Reduces damage from physical attacks by half.
TM41 Torment 0 100 15 Prevents the target from using the same move twice in a row.
TM42 Facade 70 100 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest 0 -- 10 User sleeps for two turns, completely healing itself.
TM45 Attract 0 100 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 40 100 10 Takes the target's item.
TM48 Round 60 100 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice 40 100 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM51 Ally Switch 0 -- 15 User switches places with the friendly Pokémon opposite it.
TM56 Fling 1 100 10 Throws held item at the target; power depends on the item.
TM57 Charge Beam 50 90 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM61 Will-O-Wisp 0 75 15 Burns the target.
TM70 Flash 0 100 20 Lowers the target's accuracy by one stage.
TM73 Thunder Wave 0 100 20 Paralyzes the target.
TM77 Psych Up 0 -- 10 Discards the user's stat changes and copies the target's.
TM85 Dream Eater 100 100 15 Only works on sleeping Pokémon. Heals the user by half the damage inflicted.
TM86 Grass Knot 1 100 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger 0 90 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute 0 -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room 0 -- 5 For five turns, slower Pokémon will act before faster Pokémon.

Stats:

Base Stats: IV EV Actual at Lv. EV Yield
HP: 28
 
260 0
Top Average: 80
 
Attack: 25
 
149 0
Top Average: 90
 
Defense: 25
 
149 0
Top Average: 83
 
Sp Attack: 45
 
189 1
Top Average: 83
 
Sp Defense: 35
 
169 0
Top Average: 83
 
Speed: 40
 
179 0
Top Average: 78
 
Base Stat Total: 198
 
Top Average: 500
 
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
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