Pokédex Entry: #479 Rotom

#479 Rotom

ロトム (Rotom)
Plasma Pokémon
Electric / Ghost
Ability: Levitate
Height: 0.3m
Weight: 0.3kg
Male: 0%
Female: 0%
Egg Group: Indeterminate
Steps required to hatch: 5100

Family:


Does not evolve

Special Forms:

Forms have different signature moves, and the appliance forms' stats are different from the normal form's. When switching forms, the old signature move (if any) is removed and the new one must be learned, overwriting another move if need be, or the switch will be cancelled; however, it can be forgotten while in the new form. There are appliances for switching forms in a secret room in the Team Galactic Eterna Building or the Silph Co. Office Building; the room in the Galactic Building requires a Secret Key, but the room in Silph Co. is freely accessible when walking with Rotom. Rotom can be returned to its normal form by checking the space its appliance occupied. It also reverts to its normal form upon entering the Wi-Fi Club or the Union Room.


Standard Form

Heat Form

Wash Form

Frost Form

Fan Form

Mow Form

Movesets:

Attack Level Power Accuracy PP Type Damage Effect
Trick 1 0 100 10 User and target swap items.
Astonish 1 30 100 15 Has a 30% chance to make the target flinch.
Thunder Wave 1 0 100 20 Paralyzes the target.
ThunderShock 1 40 100 30 Has a 10% chance to paralyze the target.
Confuse Ray 1 0 100 10 Confuses the target.
Uproar 8 90 100 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Double Team 15 0 -- 15 Raises the user's evasion by one stage.
Ominous Wind 29 60 100 5 Has a 10% chance to raise all of the user's stats by one stage.
Substitute 36 0 -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
Electro Ball 43 1 100 10 Power is higher when the user has greater Speed than the target, up to a maximum of 150.
Hex 50 50 100 10 Has double power if the target has a major status ailment.
Charge 57 0 -- 20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
Discharge 64 80 100 15 Has a 30% chance to paralyze the target.
Machine Number Attack Power Accuracy PP Type Damage Effect
TM06 Toxic 0 90 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 1 100 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day 0 -- 5 Changes the weather to sunny for five turns.
TM16 Light Screen 0 -- 30 Reduces damage from special attacks by 50% for five turns..
TM17 Protect 0 -- 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance 0 -- 5 Changes the weather to rain for five turns.
TM19 Telekinesis 0 -- 15 Moves have 100% accuracy against the target for three turns.
TM21 Frustration 1 100 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt 95 100 15 Has a 10% chance to paralyze the target.
TM25 Thunder 120 70 10 Has a 30% chance to paralyze the target.
TM27 Return 1 100 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball 80 100 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team 0 -- 15 Raises the user's evasion by one stage.
TM33 Reflect 0 -- 20 Reduces damage from physical attacks by half.
TM42 Facade 70 100 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest 0 -- 10 User sleeps for two turns, completely healing itself.
TM46 Thief 40 100 10 Takes the target's item.
TM48 Round 60 100 15 Has double power if it's used more than once per turn.
TM57 Charge Beam 50 90 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM61 Will-O-Wisp 0 75 15 Burns the target.
TM70 Flash 0 100 20 Lowers the target's accuracy by one stage.
TM72 Volt Switch 70 100 20 User must switch out after attacking.
TM73 Thunder Wave 0 100 20 Paralyzes the target.
TM77 Psych Up 0 -- 10 Discards the user's stat changes and copies the target's.
TM85 Dream Eater 100 100 15 Only works on sleeping Pokémon. Heals the user by half the damage inflicted.
TM87 Swagger 0 90 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute 0 -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Stats:

Base Stats: IV EV Actual at Lv. EV Yield
HP: 50
 
304 0
Top Average: 80
 
Attack: 50
 
199 0
Top Average: 90
 
Defense: 77
 
253 0
Top Average: 83
 
Sp Attack: 95
 
289 1
Top Average: 83
 
Sp Defense: 77
 
253 0
Top Average: 83
 
Speed: 91
 
281 1
Top Average: 78
 
Base Stat Total: 440
 
Top Average: 500
 
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
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