Pokédex Entry: #479 Rotom

#479 Rotom
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Family:
Does not evolve
Special Forms:
Forms have different signature moves, and the appliance forms' stats are different from the normal form's. When switching forms, the old signature move (if any) is removed and the new one must be learned, overwriting another move if need be, or the switch will be cancelled; however, it can be forgotten while in the new form. There are appliances for switching forms in a secret room in the Team Galactic Eterna Building or the Silph Co. Office Building; the room in the Galactic Building requires a Secret Key, but the room in Silph Co. is freely accessible when walking with Rotom. Rotom can be returned to its normal form by checking the space its appliance occupied. It also reverts to its normal form upon entering the Wi-Fi Club or the Union Room.
|
Standard Form |
Heat Form |
Wash Form |
Frost Form |
Fan Form |
Mow Form |
Movesets:
| Attack | Level | Power | Accuracy | PP | Type | Damage | Effect |
|---|---|---|---|---|---|---|---|
| Trick | 1 | 0 | 100 | 10 | ![]() |
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User and target swap items. |
| Astonish | 1 | 30 | 100 | 15 | ![]() |
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Has a 30% chance to make the target flinch. |
| Thunder Wave | 1 | 0 | 100 | 20 | ![]() |
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Paralyzes the target. |
| ThunderShock | 1 | 40 | 100 | 30 | ![]() |
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Has a 10% chance to paralyze the target. |
| Confuse Ray | 1 | 0 | 100 | 10 | ![]() |
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Confuses the target. |
| Uproar | 8 | 90 | 100 | 10 | ![]() |
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Forced to use this move for several turns. Pokémon cannot fall asleep in that time. |
| Double Team | 15 | 0 | -- | 15 | ![]() |
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Raises the user's evasion by one stage. |
| Ominous Wind | 29 | 60 | 100 | 5 | ![]() |
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Has a 10% chance to raise all of the user's stats by one stage. |
| Substitute | 36 | 0 | -- | 10 | ![]() |
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Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| Electro Ball | 43 | 1 | 100 | 10 | ![]() |
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Power is higher when the user has greater Speed than the target, up to a maximum of 150. |
| Hex | 50 | 50 | 100 | 10 | ![]() |
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Has double power if the target has a major status ailment. |
| Charge | 57 | 0 | -- | 20 | ![]() |
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Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn. |
| Discharge | 64 | 80 | 100 | 15 | ![]() |
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Has a 30% chance to paralyze the target. |
| Machine Number | Attack | Power | Accuracy | PP | Type | Damage | Effect |
|---|---|---|---|---|---|---|---|
| TM06 | Toxic | 0 | 90 | 10 | ![]() |
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Badly poisons the target, inflicting more damage every turn. |
| TM10 | Hidden Power | 1 | 100 | 15 | ![]() |
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Power and type depend upon user's IVs. Power can range from 30 to 70. |
| TM11 | Sunny Day | 0 | -- | 5 | ![]() |
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Changes the weather to sunny for five turns. |
| TM16 | Light Screen | 0 | -- | 30 | ![]() |
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Reduces damage from special attacks by 50% for five turns.. |
| TM17 | Protect | 0 | -- | 10 | ![]() |
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Prevents any moves from hitting the user this turn. |
| TM18 | Rain Dance | 0 | -- | 5 | ![]() |
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Changes the weather to rain for five turns. |
| TM19 | Telekinesis | 0 | -- | 15 | ![]() |
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Moves have 100% accuracy against the target for three turns. |
| TM21 | Frustration | 1 | 100 | 20 | ![]() |
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Power increases as happiness decreases, up to a maximum of 102. |
| TM24 | Thunderbolt | 95 | 100 | 15 | ![]() |
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Has a 10% chance to paralyze the target. |
| TM25 | Thunder | 120 | 70 | 10 | ![]() |
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Has a 30% chance to paralyze the target. |
| TM27 | Return | 1 | 100 | 20 | ![]() |
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Power increases with happiness, up to a maximum of 102. |
| TM30 | Shadow Ball | 80 | 100 | 15 | ![]() |
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Has a 20% chance to lower the target's Special Defense by one stage. |
| TM32 | Double Team | 0 | -- | 15 | ![]() |
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Raises the user's evasion by one stage. |
| TM33 | Reflect | 0 | -- | 20 | ![]() |
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Reduces damage from physical attacks by half. |
| TM42 | Facade | 70 | 100 | 20 | ![]() |
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Power doubles if user is burned, paralyzed, or poisoned. |
| TM44 | Rest | 0 | -- | 10 | ![]() |
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User sleeps for two turns, completely healing itself. |
| TM46 | Thief | 40 | 100 | 10 | ![]() |
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Takes the target's item. |
| TM48 | Round | 60 | 100 | 15 | ![]() |
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Has double power if it's used more than once per turn. |
| TM57 | Charge Beam | 50 | 90 | 10 | ![]() |
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Has a 70% chance to raise the user's Special Attack by one stage. |
| TM61 | Will-O-Wisp | 0 | 75 | 15 | ![]() |
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Burns the target. |
| TM70 | Flash | 0 | 100 | 20 | ![]() |
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Lowers the target's accuracy by one stage. |
| TM72 | Volt Switch | 70 | 100 | 20 | ![]() |
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User must switch out after attacking. |
| TM73 | Thunder Wave | 0 | 100 | 20 | ![]() |
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Paralyzes the target. |
| TM77 | Psych Up | 0 | -- | 10 | ![]() |
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Discards the user's stat changes and copies the target's. |
| TM85 | Dream Eater | 100 | 100 | 15 | ![]() |
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Only works on sleeping Pokémon. Heals the user by half the damage inflicted. |
| TM87 | Swagger | 0 | 90 | 15 | ![]() |
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Raises the target's Attack by two stages and confuses the target. |
| TM90 | Substitute | 0 | -- | 10 | ![]() |
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Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Stats:
| Base Stats: | IV | EV | Actual at Lv. | EV Yield | ||
| HP: | 50 | 304 | 0 | |||
| Top Average: | 80 | |||||
| Attack: | 50 | 199 | 0 | |||
| Top Average: | 90 | |||||
| Defense: | 77 | 253 | 0 | |||
| Top Average: | 83 | |||||
| Sp Attack: | 95 | 289 | 1 | |||
| Top Average: | 83 | |||||
| Sp Defense: | 77 | 253 | 0 | |||
| Top Average: | 83 | |||||
| Speed: | 91 | 281 | 1 | |||
| Top Average: | 78 | |||||
| Base Stat Total: | 440 | |||||
| Top Average: | 500 | |||||
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.








