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Pokédex Entry: #027 Sandshrew

#027 Sandshrew
サンド (Sand)
Mouse Pokémon
Ability: Sand Veil
Hidden Ability:
Sand Rush
Height: 0.6m
Weight: 12kg
Male: 50%
Female: 50%
Egg Group:
Ground
Steps required to hatch: 5100
Held Item in Wild:
Quick Claw (5%)
Family:
Movesets:
| Attack | Level | Power | Accuracy | PP | Type | Damage | Effect |
|---|---|---|---|---|---|---|---|
| Scratch | 1 | 40 | 100 | 35 | ![]() |
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Inflicts regular damage with no additional effect. |
| Sand-Attack | 7 | 0 | 100 | 15 | ![]() |
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Lowers the target's accuracy by one stage. |
| Poison Sting | 9 | 15 | 100 | 35 | ![]() |
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Has a 30% chance to poison the target. |
| Rapid Spin | 13 | 20 | 100 | 40 | ![]() |
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Frees the user from binding moves, removes Leech Seed, and blows away Spikes. |
| Fury Swipes | 19 | 18 | 80 | 15 | ![]() |
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Hits 2-5 times in one turn. |
| Sand Tomb | 27 | 35 | 85 | 15 | ![]() |
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Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Slash | 31 | 70 | 100 | 20 | ![]() |
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Has an increased chance for a critical hit. |
| Gyro Ball | 33 | 1 | 100 | 5 | ![]() |
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Power raises when the user has lower Speed, up to a maximum of 150. |
| Sandstorm | 37 | 0 | -- | 10 | ![]() |
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Changes the weather to a sandstorm for five turns. |
| Attack | Power | Accuracy | PP | Type | Damage | Effect |
|---|---|---|---|---|---|---|
| Flail | 1 | 100 | 15 | ![]() |
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Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| Rapid Spin | 20 | 100 | 40 | ![]() |
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Frees the user from binding moves, removes Leech Seed, and blows away Spikes. |
| Metal Claw | 50 | 95 | 35 | ![]() |
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Has a 10% chance to raise the user's Attack by one stage. |
| Crush Claw | 75 | 95 | 10 | ![]() |
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Has a 50% chance to lower the target's Defense by one stage. |
| Mud Shot | 55 | 95 | 15 | ![]() |
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Has a 100% chance to lower the target's Speed by one stage. |
| Night Slash | 70 | 100 | 15 | ![]() |
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Has an increased chance for a critical hit. |
| Chip Away | 70 | 100 | 20 | ![]() |
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Ignores the target's stat modifiers. |
| Machine Number | Attack | Power | Accuracy | PP | Type | Damage | Effect |
|---|---|---|---|---|---|---|---|
| TM01 | Hone Claws | 0 | -- | 15 | ![]() |
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Raises the user's Attack and accuracy by one stage. |
| TM06 | Toxic | 0 | 90 | 10 | ![]() |
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Badly poisons the target, inflicting more damage every turn. |
| TM10 | Hidden Power | 1 | 100 | 15 | ![]() |
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Power and type depend upon user's IVs. Power can range from 30 to 70. |
| TM11 | Sunny Day | 0 | -- | 5 | ![]() |
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Changes the weather to sunny for five turns. |
| TM17 | Protect | 0 | -- | 10 | ![]() |
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Prevents any moves from hitting the user this turn. |
| TM20 | Safeguard | 0 | -- | 25 | ![]() |
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Protects the user's field from major status ailments and confusion for five turns. |
| TM21 | Frustration | 1 | 100 | 20 | ![]() |
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Power increases as happiness decreases, up to a maximum of 102. |
| TM26 | Earthquake | 100 | 100 | 10 | ![]() |
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Inflicts regular damage and can hit Dig users. |
| TM27 | Return | 1 | 100 | 20 | ![]() |
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Power increases with happiness, up to a maximum of 102. |
| TM28 | Dig | 80 | 100 | 10 | ![]() |
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User digs underground, dodging all attacks, and hits next turn. |
| TM31 | Brick Break | 75 | 100 | 15 | ![]() |
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Destroys Reflect and Light Screen. |
| TM32 | Double Team | 0 | -- | 15 | ![]() |
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Raises the user's evasion by one stage. |
| TM37 | Sandstorm | 0 | -- | 10 | ![]() |
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Changes the weather to a sandstorm for five turns. |
| TM39 | Rock Tomb | 50 | 80 | 10 | ![]() |
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Has a 100% chance to lower the target's Speed by one stage. |
| TM40 | Aerial Ace | 60 | -- | 20 | ![]() |
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Never misses. |
| TM42 | Facade | 70 | 100 | 20 | ![]() |
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Power doubles if user is burned, paralyzed, or poisoned. |
| TM44 | Rest | 0 | -- | 10 | ![]() |
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User sleeps for two turns, completely healing itself. |
| TM45 | Attract | 0 | 100 | 15 | ![]() |
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Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| TM46 | Thief | 40 | 100 | 10 | ![]() |
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Takes the target's item. |
| TM48 | Round | 60 | 100 | 15 | ![]() |
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Has double power if it's used more than once per turn. |
| TM56 | Fling | 1 | 100 | 10 | ![]() |
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Throws held item at the target; power depends on the item. |
| TM65 | Shadow Claw | 70 | 100 | 15 | ![]() |
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Has an increased chance for a critical hit. |
| TM74 | Gyro Ball | 1 | 100 | 5 | ![]() |
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Power raises when the user has lower Speed, up to a maximum of 150. |
| TM75 | Swords Dance | 0 | -- | 30 | ![]() |
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Raises the user's Attack by two stages. |
| TM78 | Bulldoze | 60 | 100 | 20 | ![]() |
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Has a 100% chance to lower the target's Speed by one stage. |
| TM80 | Rock Slide | 75 | 90 | 10 | ![]() |
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Has a 30% chance to make the target flinch. |
| TM81 | X-Scissor | 80 | 100 | 15 | ![]() |
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Inflicts regular damage with no additional effect. |
| TM84 | Poison Jab | 80 | 100 | 20 | ![]() |
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Has a 30% chance to poison the target. |
| TM87 | Swagger | 0 | 90 | 15 | ![]() |
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Raises the target's Attack by two stages and confuses the target. |
| TM90 | Substitute | 0 | -- | 10 | ![]() |
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Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| TM94 | Rock Smash | 40 | 100 | 15 | ![]() |
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Has a 50% chance to lower the target's Defense by one stage. |
| HM01 | Cut | 50 | 95 | 30 | ![]() |
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Inflicts regular damage with no additional effect. |
| HM04 | Strength | 80 | 100 | 15 | ![]() |
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Inflicts regular damage with no additional effect. |
Stats:
| Base Stats: | IV | EV | Actual at Lv. | EV Yield | ||
| HP: | 50 | 304 | 0 | |||
| Top Average: | 80 | |||||
| Attack: | 75 | 249 | 0 | |||
| Top Average: | 90 | |||||
| Defense: | 85 | 269 | 1 | |||
| Top Average: | 83 | |||||
| Sp Attack: | 20 | 139 | 0 | |||
| Top Average: | 83 | |||||
| Sp Defense: | 30 | 159 | 0 | |||
| Top Average: | 83 | |||||
| Speed: | 40 | 179 | 0 | |||
| Top Average: | 78 | |||||
| Base Stat Total: | 300 | |||||
| Top Average: | 500 | |||||
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.














