Pokédex Entry: #560 Scrafty

#560 Scrafty

ズルズキン ()
Hoodlum Pokémon
Dark / Fighting
Ability: Shed Skin
Alt. Ability: Moxie
Hidden Ability: Intimidate
Height: 1.1m
Weight: 30kg
Male: 50%
Female: 50%
Egg Groups: Ground / Dragon
Steps required to hatch: 3825
Held Item in Wild: Shed Shell (5%)

Family:


Scraggy

Level up at Lv. 39

Scrafty

Movesets:

Attack Level Power Accuracy PP Type Damage Effect
Leer 1 0 100 30 Lowers the target's Defense by one stage.
Low Kick 1 1 100 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
Sand-Attack 1 0 100 15 Lowers the target's accuracy by one stage.
Faint Attack 1 60 -- 20 Never misses.
Sand-Attack 5 0 100 15 Lowers the target's accuracy by one stage.
Faint Attack 9 60 -- 20 Never misses.
Swagger 16 0 90 15 Raises the target's Attack by two stages and confuses the target.
Brick Break 20 75 100 15 Destroys Reflect and Light Screen.
Payback 23 50 100 10 Power is doubled if the target has already moved this turn.
Chip Away 27 70 100 20 Ignores the target's stat modifiers.
Hi Jump Kick 31 130 90 10 If the user misses, it takes half the damage it would have inflicted in recoil.
Scary Face 34 0 90 10 Lowers the target's Speed by two stages.
Crunch 38 80 100 15 Has a 20% chance to lower the target's Defense by one stage.
Facade 45 70 100 20 Power doubles if user is burned, paralyzed, or poisoned.
Head Smash 65 150 80 5 User receives 1/2 the damage inflicted in recoil.
Machine Number Attack Power Accuracy PP Type Damage Effect
TM02 Dragon Claw 80 100 15 Inflicts regular damage with no additional effect.
TM05 Roar 0 100 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic 0 90 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up 0 -- 20 Raises the user's Attack and Defense by one stage.
TM10 Hidden Power 1 100 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day 0 -- 5 Changes the weather to sunny for five turns.
TM12 Taunt 0 100 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam 150 90 5 User foregoes its next turn to recharge.
TM17 Protect 0 -- 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance 0 -- 5 Changes the weather to rain for five turns.
TM21 Frustration 1 100 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Smack Down 50 100 15 Removes any immunity to Ground damage.
TM27 Return 1 100 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig 80 100 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break 75 100 15 Destroys Reflect and Light Screen.
TM32 Double Team 0 -- 15 Raises the user's evasion by one stage.
TM36 Sludge Bomb 90 100 10 Has a 30% chance to poison the target.
TM39 Rock Tomb 50 80 10 Has a 100% chance to lower the target's Speed by one stage.
TM41 Torment 0 100 15 Prevents the target from using the same move twice in a row.
TM42 Facade 70 100 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest 0 -- 10 User sleeps for two turns, completely healing itself.
TM45 Attract 0 100 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 40 100 10 Takes the target's item.
TM47 Low Sweep 60 100 20 Lowers the target's Speed by one stage.
TM48 Round 60 100 15 Has double power if it's used more than once per turn.
TM52 Focus Blast 120 70 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling 1 100 10 Throws held item at the target; power depends on the item.
TM59 Incinerate 30 100 15 Destroys the target's held berry.
TM66 Payback 50 100 10 Power is doubled if the target has already moved this turn.
TM67 Retaliate 70 100 5 Has double power if a friendly Pokémon fainted last turn.
TM68 Giga Impact 150 90 5 User foregoes its next turn to recharge.
TM71 Stone Edge 100 80 5 Has an increased chance for a critical hit.
TM80 Rock Slide 75 90 10 Has a 30% chance to make the target flinch.
TM82 Dragon Tail 60 90 10 Ends wild battles. Forces trainers to switch Pokémon.
TM83 Work Up 0 -- 30 Raises the user's Attack and Special Attack by one stage each.
TM84 Poison Jab 80 100 20 Has a 30% chance to poison the target.
TM86 Grass Knot 1 100 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger 0 90 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute 0 -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash 40 100 15 Has a 50% chance to lower the target's Defense by one stage.
TM95 Snarl 55 95 15 Has a 100% chance to lower the target's Special Attack by one stage.
HM04 Strength 80 100 15 Inflicts regular damage with no additional effect.

Stats:

Base Stats: IV EV Actual at Lv. EV Yield
HP: 65
 
334 0
Top Average: 80
 
Attack: 90
 
279 0
Top Average: 90
 
Defense: 115
 
329 1
Top Average: 83
 
Sp Attack: 45
 
189 0
Top Average: 83
 
Sp Defense: 115
 
329 1
Top Average: 83
 
Speed: 58
 
215 0
Top Average: 78
 
Base Stat Total: 488
 
Top Average: 500
 
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
Keep up to-date with the latest changes and updates to the Pokedex with the Changelog.