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Pokédex Entry: #123 Scyther

#123 Scyther
ストライク (Strike)
Mantis Pokémon
/
Ability: Swarm
Alt. Ability:
Technician
Hidden Ability:
Steadfast
Height: 1.5m
Weight: 56kg
Male: 50%
Female: 50%
Egg Group:
Bug
Steps required to hatch: 6375
Family:
Movesets:
| Attack | Level | Power | Accuracy | PP | Type | Damage | Effect |
|---|---|---|---|---|---|---|---|
| Vacuum Wave | 1 | 40 | 100 | 30 | ![]() |
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Inflicts regular damage with no additional effect. |
| Quick Attack | 1 | 40 | 100 | 30 | ![]() |
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Inflicts regular damage with no additional effect. |
| Leer | 1 | 0 | 100 | 30 | ![]() |
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Lowers the target's Defense by one stage. |
| Focus Energy | 5 | 0 | -- | 30 | ![]() |
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Increases the user's chance to score a critical hit. |
| Pursuit | 9 | 40 | 100 | 20 | ![]() |
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If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally. |
| False Swipe | 13 | 40 | 100 | 40 | ![]() |
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Cannot lower the target's HP below 1. |
| Agility | 17 | 0 | -- | 30 | ![]() |
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Raises the user's Speed by two stages. |
| Wing Attack | 21 | 60 | 100 | 35 | ![]() |
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Inflicts regular damage with no additional effect. |
| Slash | 29 | 70 | 100 | 20 | ![]() |
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Has an increased chance for a critical hit. |
| Double Team | 37 | 0 | -- | 15 | ![]() |
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Raises the user's evasion by one stage. |
| X-Scissor | 41 | 80 | 100 | 15 | ![]() |
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Inflicts regular damage with no additional effect. |
| Night Slash | 45 | 70 | 100 | 15 | ![]() |
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Has an increased chance for a critical hit. |
| Double Hit | 49 | 35 | 90 | 10 | ![]() |
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Hits twice in one turn. |
| Air Slash | 53 | 75 | 95 | 20 | ![]() |
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Has a 30% chance to make the target flinch. |
| Swords Dance | 57 | 0 | -- | 30 | ![]() |
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Raises the user's Attack by two stages. |
| Feint | 61 | 50 | 100 | 10 | ![]() |
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Only works if the target uses Protect or Detect on this turn. |
| Attack | Power | Accuracy | PP | Type | Damage | Effect |
|---|---|---|---|---|---|---|
| Reversal | 1 | 100 | 15 | ![]() |
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Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| Baton Pass | 0 | -- | 40 | ![]() |
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Allows the trainer to switch out the user and pass effects along to its replacement. |
| Night Slash | 70 | 100 | 15 | ![]() |
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Has an increased chance for a critical hit. |
| Bug Buzz | 90 | 100 | 10 | ![]() |
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Has a 10% chance to lower the target's Special Defense by one stage. |
| Machine Number | Attack | Power | Accuracy | PP | Type | Damage | Effect |
|---|---|---|---|---|---|---|---|
| TM06 | Toxic | 0 | 90 | 10 | ![]() |
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Badly poisons the target, inflicting more damage every turn. |
| TM10 | Hidden Power | 1 | 100 | 15 | ![]() |
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Power and type depend upon user's IVs. Power can range from 30 to 70. |
| TM11 | Sunny Day | 0 | -- | 5 | ![]() |
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Changes the weather to sunny for five turns. |
| TM15 | Hyper Beam | 150 | 90 | 5 | ![]() |
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User foregoes its next turn to recharge. |
| TM16 | Light Screen | 0 | -- | 30 | ![]() |
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Reduces damage from special attacks by 50% for five turns.. |
| TM17 | Protect | 0 | -- | 10 | ![]() |
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Prevents any moves from hitting the user this turn. |
| TM18 | Rain Dance | 0 | -- | 5 | ![]() |
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Changes the weather to rain for five turns. |
| TM20 | Safeguard | 0 | -- | 25 | ![]() |
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Protects the user's field from major status ailments and confusion for five turns. |
| TM21 | Frustration | 1 | 100 | 20 | ![]() |
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Power increases as happiness decreases, up to a maximum of 102. |
| TM27 | Return | 1 | 100 | 20 | ![]() |
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Power increases with happiness, up to a maximum of 102. |
| TM31 | Brick Break | 75 | 100 | 15 | ![]() |
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Destroys Reflect and Light Screen. |
| TM32 | Double Team | 0 | -- | 15 | ![]() |
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Raises the user's evasion by one stage. |
| TM40 | Aerial Ace | 60 | -- | 20 | ![]() |
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Never misses. |
| TM42 | Facade | 70 | 100 | 20 | ![]() |
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Power doubles if user is burned, paralyzed, or poisoned. |
| TM44 | Rest | 0 | -- | 10 | ![]() |
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User sleeps for two turns, completely healing itself. |
| TM45 | Attract | 0 | 100 | 15 | ![]() |
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Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| TM46 | Thief | 40 | 100 | 10 | ![]() |
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Takes the target's item. |
| TM48 | Round | 60 | 100 | 15 | ![]() |
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Has double power if it's used more than once per turn. |
| TM54 | False Swipe | 40 | 100 | 40 | ![]() |
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Cannot lower the target's HP below 1. |
| TM68 | Giga Impact | 150 | 90 | 5 | ![]() |
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User foregoes its next turn to recharge. |
| TM75 | Swords Dance | 0 | -- | 30 | ![]() |
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Raises the user's Attack by two stages. |
| TM76 | Struggle Bug | 30 | 100 | 20 | ![]() |
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Has a 100% chance to lower the target's Special Attack by one stage. |
| TM81 | X-Scissor | 80 | 100 | 15 | ![]() |
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Inflicts regular damage with no additional effect. |
| TM87 | Swagger | 0 | 90 | 15 | ![]() |
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Raises the target's Attack by two stages and confuses the target. |
| TM89 | U-turn | 70 | 100 | 20 | ![]() |
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User must switch out after attacking. |
| TM90 | Substitute | 0 | -- | 10 | ![]() |
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Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| TM94 | Rock Smash | 40 | 100 | 15 | ![]() |
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Has a 50% chance to lower the target's Defense by one stage. |
| HM01 | Cut | 50 | 95 | 30 | ![]() |
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Inflicts regular damage with no additional effect. |
| Attack | Power | Accuracy | PP | Type | Damage | Effect |
|---|---|---|---|---|---|---|
| Baton Pass | 0 | -- | 40 | ![]() |
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Allows the trainer to switch out the user and pass effects along to its replacement. |
Stats:
| Base Stats: | IV | EV | Actual at Lv. | EV Yield | ||
| HP: | 70 | 344 | 0 | |||
| Top Average: | 80 | |||||
| Attack: | 110 | 319 | 1 | |||
| Top Average: | 90 | |||||
| Defense: | 80 | 259 | 0 | |||
| Top Average: | 83 | |||||
| Sp Attack: | 55 | 209 | 0 | |||
| Top Average: | 83 | |||||
| Sp Defense: | 80 | 259 | 0 | |||
| Top Average: | 83 | |||||
| Speed: | 105 | 309 | 0 | |||
| Top Average: | 78 | |||||
| Base Stat Total: | 500 | |||||
| Top Average: | 500 | |||||
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.










