Pokédex Entry: #123 Scyther

#123 Scyther

ストライク (Strike)
Mantis Pokémon
Bug / Flying
Ability: Swarm
Alt. Ability: Technician
Hidden Ability: Steadfast
Height: 1.5m
Weight: 56kg
Male: 50%
Female: 50%
Egg Group: Bug
Steps required to hatch: 6375

Family:


Scyther

Trade holding

Scizor

Movesets:

Attack Level Power Accuracy PP Type Damage Effect
Vacuum Wave 1 40 100 30 Inflicts regular damage with no additional effect.
Quick Attack 1 40 100 30 Inflicts regular damage with no additional effect.
Leer 1 0 100 30 Lowers the target's Defense by one stage.
Focus Energy 5 0 -- 30 Increases the user's chance to score a critical hit.
Pursuit 9 40 100 20 If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
False Swipe 13 40 100 40 Cannot lower the target's HP below 1.
Agility 17 0 -- 30 Raises the user's Speed by two stages.
Wing Attack 21 60 100 35 Inflicts regular damage with no additional effect.
Slash 29 70 100 20 Has an increased chance for a critical hit.
Double Team 37 0 -- 15 Raises the user's evasion by one stage.
X-Scissor 41 80 100 15 Inflicts regular damage with no additional effect.
Night Slash 45 70 100 15 Has an increased chance for a critical hit.
Double Hit 49 35 90 10 Hits twice in one turn.
Air Slash 53 75 95 20 Has a 30% chance to make the target flinch.
Swords Dance 57 0 -- 30 Raises the user's Attack by two stages.
Feint 61 50 100 10 Only works if the target uses Protect or Detect on this turn.
Attack Power Accuracy PP Type Damage Effect
Reversal 1 100 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Baton Pass 0 -- 40 Allows the trainer to switch out the user and pass effects along to its replacement.
Night Slash 70 100 15 Has an increased chance for a critical hit.
Bug Buzz 90 100 10 Has a 10% chance to lower the target's Special Defense by one stage.
Machine Number Attack Power Accuracy PP Type Damage Effect
TM06 Toxic 0 90 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 1 100 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day 0 -- 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam 150 90 5 User foregoes its next turn to recharge.
TM16 Light Screen 0 -- 30 Reduces damage from special attacks by 50% for five turns..
TM17 Protect 0 -- 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance 0 -- 5 Changes the weather to rain for five turns.
TM20 Safeguard 0 -- 25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration 1 100 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return 1 100 20 Power increases with happiness, up to a maximum of 102.
TM31 Brick Break 75 100 15 Destroys Reflect and Light Screen.
TM32 Double Team 0 -- 15 Raises the user's evasion by one stage.
TM40 Aerial Ace 60 -- 20 Never misses.
TM42 Facade 70 100 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest 0 -- 10 User sleeps for two turns, completely healing itself.
TM45 Attract 0 100 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 40 100 10 Takes the target's item.
TM48 Round 60 100 15 Has double power if it's used more than once per turn.
TM54 False Swipe 40 100 40 Cannot lower the target's HP below 1.
TM68 Giga Impact 150 90 5 User foregoes its next turn to recharge.
TM75 Swords Dance 0 -- 30 Raises the user's Attack by two stages.
TM76 Struggle Bug 30 100 20 Has a 100% chance to lower the target's Special Attack by one stage.
TM81 X-Scissor 80 100 15 Inflicts regular damage with no additional effect.
TM87 Swagger 0 90 15 Raises the target's Attack by two stages and confuses the target.
TM89 U-turn 70 100 20 User must switch out after attacking.
TM90 Substitute 0 -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash 40 100 15 Has a 50% chance to lower the target's Defense by one stage.
HM01 Cut 50 95 30 Inflicts regular damage with no additional effect.
Attack Power Accuracy PP Type Damage Effect
Baton Pass 0 -- 40 Allows the trainer to switch out the user and pass effects along to its replacement.

Stats:

Base Stats: IV EV Actual at Lv. EV Yield
HP: 70
 
344 0
Top Average: 80
 
Attack: 110
 
319 1
Top Average: 90
 
Defense: 80
 
259 0
Top Average: 83
 
Sp Attack: 55
 
209 0
Top Average: 83
 
Sp Defense: 80
 
259 0
Top Average: 83
 
Speed: 105
 
309 0
Top Average: 78
 
Base Stat Total: 500
 
Top Average: 500
 
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
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