Pokédex Entry: #117 Seadra

#117 Seadra

シードラ (Seadra)
Dragon Pokémon
Water
Ability: Poison Point
Alt. Ability: Sniper
Hidden Ability: Damp
Height: 1.2m
Weight: 25kg
Male: 50%
Female: 50%
Egg Groups: Water 1 / Dragon
Steps required to hatch: 5100
Held Item in Wild: Dragon Scale (5%)

Family:


Horsea

Level up at Lv. 32

Seadra

Trade holding

Kingdra

Movesets:

Attack Level Power Accuracy PP Type Damage Effect
Bubble 1 20 100 30 Has a 10% chance to lower the target's Speed by one stage.
SmokeScreen 1 0 100 20 Lowers the target's accuracy by one stage.
Leer 1 0 100 30 Lowers the target's Defense by one stage.
SmokeScreen 4 0 100 20 Lowers the target's accuracy by one stage.
Leer 8 0 100 30 Lowers the target's Defense by one stage.
Focus Energy 14 0 -- 30 Increases the user's chance to score a critical hit.
Agility 23 0 -- 30 Raises the user's Speed by two stages.
Twister 26 40 100 20 Has chance to make the target flinch.
Hydro Pump 40 120 80 5 Inflicts regular damage with no additional effect.
Dragon Dance 48 0 -- 20 Raises the user's Attack and Speed by one stage.
Machine Number Attack Power Accuracy PP Type Damage Effect
TM06 Toxic 0 90 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail 0 -- 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power 1 100 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam 95 100 10 Has a 10% chance to freeze the target.
TM14 Blizzard 120 70 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam 150 90 5 User foregoes its next turn to recharge.
TM17 Protect 0 -- 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance 0 -- 5 Changes the weather to rain for five turns.
TM21 Frustration 1 100 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return 1 100 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team 0 -- 15 Raises the user's evasion by one stage.
TM42 Facade 70 100 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest 0 -- 10 User sleeps for two turns, completely healing itself.
TM45 Attract 0 100 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round 60 100 15 Has double power if it's used more than once per turn.
TM55 Scald 80 100 15 Has a 30% chance to burn the target.
TM68 Giga Impact 150 90 5 User foregoes its next turn to recharge.
TM87 Swagger 0 90 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute 0 -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon 80 100 10 Has a 10% chance to lower the target's Special Defense by one stage.
HM03 Surf 95 100 15 Inflicts regular damage and can hit Dive users.
HM05 Waterfall 80 100 15 Has a 20% chance to make the target flinch.
HM06 Dive 80 100 10 User dives underwater, dodging all attacks, and hits next turn.

Stats:

Base Stats: IV EV Actual at Lv. EV Yield
HP: 55
 
314 0
Top Average: 80
 
Attack: 65
 
229 0
Top Average: 90
 
Defense: 95
 
289 1
Top Average: 83
 
Sp Attack: 95
 
289 1
Top Average: 83
 
Sp Defense: 45
 
189 0
Top Average: 83
 
Speed: 85
 
269 0
Top Average: 78
 
Base Stat Total: 440
 
Top Average: 500
 
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
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