Pokédex Entry: #540 Sewaddle

#540 Sewaddle

クルミル ()
Sewing Pokémon
Bug / Grass
Ability: Swarm
Alt. Ability: Chlorophyll
Hidden Ability: Overcoat
Height: 0.3m
Weight: 2.5kg
Male: 50%
Female: 50%
Egg Group: Bug
Steps required to hatch: 3825
Held Item in Wild: Mental Herb (5%)

Family:


Sewaddle

Level up at Lv. 20

Swadloon

Level up when very happy

Leavanny

Movesets:

Attack Level Power Accuracy PP Type Damage Effect
Tackle 1 50 100 35 Inflicts regular damage with no additional effect.
String Shot 1 0 95 40 Lowers the target's Speed by one stage.
Bug Bite 8 60 100 20 If target has a berry, inflicts double damage and uses the berry.
Razor Leaf 15 55 95 25 Has an increased chance for a critical hit.
Struggle Bug 22 30 100 20 Has a 100% chance to lower the target's Special Attack by one stage.
Bug Buzz 36 90 100 10 Has a 10% chance to lower the target's Special Defense by one stage.
Flail 43 1 100 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Attack Power Accuracy PP Type Damage Effect
Agility 0 -- 30 Raises the user's Speed by two stages.
Screech 0 85 40 Lowers the target's Defense by two stages.
Mind Reader 0 -- 5 Ensures that the user's next move will hit the target.
Baton Pass 0 -- 40 Allows the trainer to switch out the user and pass effects along to its replacement.
Camouflage 0 -- 20 User's type changes to match the terrain.
Me First 1 -- 20 Uses the target's move against it before it attacks, with power increased by half.
Air Slash 75 95 20 Has a 30% chance to make the target flinch.
Machine Number Attack Power Accuracy PP Type Damage Effect
TM04 Calm Mind 0 -- 20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic 0 90 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 1 100 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day 0 -- 5 Changes the weather to sunny for five turns.
TM16 Light Screen 0 -- 30 Reduces damage from special attacks by 50% for five turns..
TM17 Protect 0 -- 10 Prevents any moves from hitting the user this turn.
TM20 Safeguard 0 -- 25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration 1 100 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 SolarBeam 120 100 10 Requires a turn to charge before attacking.
TM27 Return 1 100 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team 0 -- 15 Raises the user's evasion by one stage.
TM42 Facade 70 100 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest 0 -- 10 User sleeps for two turns, completely healing itself.
TM45 Attract 0 100 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round 60 100 15 Has double power if it's used more than once per turn.
TM53 Energy Ball 80 100 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM66 Payback 50 100 10 Power is doubled if the target has already moved this turn.
TM70 Flash 0 100 20 Lowers the target's accuracy by one stage.
TM76 Struggle Bug 30 100 20 Has a 100% chance to lower the target's Special Attack by one stage.
TM85 Dream Eater 100 100 15 Only works on sleeping Pokémon. Heals the user by half the damage inflicted.
TM86 Grass Knot 1 100 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger 0 90 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute 0 -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM01 Cut 50 95 30 Inflicts regular damage with no additional effect.

Stats:

Base Stats: IV EV Actual at Lv. EV Yield
HP: 45
 
294 0
Top Average: 80
 
Attack: 53
 
205 0
Top Average: 90
 
Defense: 70
 
239 1
Top Average: 83
 
Sp Attack: 40
 
179 0
Top Average: 83
 
Sp Defense: 60
 
219 0
Top Average: 83
 
Speed: 42
 
183 0
Top Average: 78
 
Base Stat Total: 310
 
Top Average: 500
 
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
Keep up to-date with the latest changes and updates to the Pokedex with the Changelog.