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Pokédex Entry: #492 Shaymin

#492 Shaymin
シェイミ (Shaymin)
Gratitude Pokémon
Ability: Natural Cure
Height: 0.2m
Weight: 2.1kg
Male: 0%
Female: 0%
Egg Group:
No Eggs
Steps required to hatch: 30600
Held Item in Wild:
Lum Berry (100%)
Family:
Does not evolve
Special Forms:
Forms have different stats and movepools. Shaymin transforms into Sky Forme with the use of a Gracidea. It is limited to Land Forme at night, when frozen, in the storage system boxes, in the Wi-Fi Club, and in the Union Room; under these conditions, Sky Shaymin reverts to Land Forme, and the Gracidea has no effect. The Gracidea must be used again to return to Sky Forme. A Gracidea may be received by showing a woman in southwest Floaroma Town or the Goldenrod City flower shop a Shaymin met in a fateful encounter.
|
Land Forme |
Sky Forme |
Movesets:
| Attack | Level | Power | Accuracy | PP | Type | Damage | Effect |
|---|---|---|---|---|---|---|---|
| Growth | 1 | 0 | -- | 40 | ![]() |
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Raises the user's Attack and Special Attack by one stage. |
| Magical Leaf | 10 | 60 | -- | 20 | ![]() |
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Never misses. |
| Leech Seed | 19 | 0 | 90 | 10 | ![]() |
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Seeds the target, stealing HP from it every turn. |
| Synthesis | 28 | 0 | -- | 5 | ![]() |
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Heals the user by half its max HP. Affected by weather. |
| Worry Seed | 55 | 0 | 100 | 10 | ![]() |
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Changes the target's ability to Insomnia. |
| Aromatherapy | 64 | 0 | -- | 5 | ![]() |
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Cures the entire party of major status effects. |
| Energy Ball | 73 | 80 | 100 | 10 | ![]() |
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Has a 10% chance to lower the target's Special Defense by one stage. |
| Sweet Kiss | 82 | 0 | 75 | 10 | ![]() |
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Confuses the target. |
| Healing Wish | 91 | 0 | -- | 10 | ![]() |
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User faints. Its replacement has its HP fully restored and any major status effect removed. |
| Seed Flare | 100 | 120 | 85 | 5 | ![]() |
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Has a 40% chance to lower the target's Special Defense by two stages. |
| Machine Number | Attack | Power | Accuracy | PP | Type | Damage | Effect |
|---|---|---|---|---|---|---|---|
| TM06 | Toxic | 0 | 90 | 10 | ![]() |
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Badly poisons the target, inflicting more damage every turn. |
| TM10 | Hidden Power | 1 | 100 | 15 | ![]() |
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Power and type depend upon user's IVs. Power can range from 30 to 70. |
| TM11 | Sunny Day | 0 | -- | 5 | ![]() |
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Changes the weather to sunny for five turns. |
| TM15 | Hyper Beam | 150 | 90 | 5 | ![]() |
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User foregoes its next turn to recharge. |
| TM17 | Protect | 0 | -- | 10 | ![]() |
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Prevents any moves from hitting the user this turn. |
| TM20 | Safeguard | 0 | -- | 25 | ![]() |
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Protects the user's field from major status ailments and confusion for five turns. |
| TM21 | Frustration | 1 | 100 | 20 | ![]() |
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Power increases as happiness decreases, up to a maximum of 102. |
| TM22 | SolarBeam | 120 | 100 | 10 | ![]() |
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Requires a turn to charge before attacking. |
| TM27 | Return | 1 | 100 | 20 | ![]() |
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Power increases with happiness, up to a maximum of 102. |
| TM29 | Psychic | 90 | 100 | 10 | ![]() |
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Has a 10% chance to lower the target's Special Defense by one stage. |
| TM32 | Double Team | 0 | -- | 15 | ![]() |
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Raises the user's evasion by one stage. |
| TM42 | Facade | 70 | 100 | 20 | ![]() |
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Power doubles if user is burned, paralyzed, or poisoned. |
| TM44 | Rest | 0 | -- | 10 | ![]() |
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User sleeps for two turns, completely healing itself. |
| TM48 | Round | 60 | 100 | 15 | ![]() |
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Has double power if it's used more than once per turn. |
| TM53 | Energy Ball | 80 | 100 | 10 | ![]() |
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Has a 10% chance to lower the target's Special Defense by one stage. |
| TM68 | Giga Impact | 150 | 90 | 5 | ![]() |
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User foregoes its next turn to recharge. |
| TM70 | Flash | 0 | 100 | 20 | ![]() |
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Lowers the target's accuracy by one stage. |
| TM75 | Swords Dance | 0 | -- | 30 | ![]() |
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Raises the user's Attack by two stages. |
| TM77 | Psych Up | 0 | -- | 10 | ![]() |
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Discards the user's stat changes and copies the target's. |
| TM86 | Grass Knot | 1 | 100 | 20 | ![]() |
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Inflicts more damage to heavier targets, with a maximum of 120 power. |
| TM87 | Swagger | 0 | 90 | 15 | ![]() |
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Raises the target's Attack by two stages and confuses the target. |
| TM90 | Substitute | 0 | -- | 10 | ![]() |
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Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Stats:
| Base Stats: | IV | EV | Actual at Lv. | EV Yield | ||
| HP: | 100 | 404 | 3 | |||
| Top Average: | 80 | |||||
| Attack: | 100 | 299 | 0 | |||
| Top Average: | 90 | |||||
| Defense: | 100 | 299 | 0 | |||
| Top Average: | 83 | |||||
| Sp Attack: | 100 | 299 | 0 | |||
| Top Average: | 83 | |||||
| Sp Defense: | 100 | 299 | 0 | |||
| Top Average: | 83 | |||||
| Speed: | 100 | 299 | 0 | |||
| Top Average: | 78 | |||||
| Base Stat Total: | 600 | |||||
| Top Average: | 500 | |||||
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.






