Pokédex Entry: #492 Shaymin

#492 Shaymin

シェイミ (Shaymin)
Gratitude Pokémon
Grass
Ability: Natural Cure
Height: 0.2m
Weight: 2.1kg
Male: 0%
Female: 0%
Egg Group: No Eggs
Steps required to hatch: 30600
Held Item in Wild: Lum Berry (100%)

Family:


Does not evolve

Special Forms:

Forms have different stats and movepools. Shaymin transforms into Sky Forme with the use of a Gracidea. It is limited to Land Forme at night, when frozen, in the storage system boxes, in the Wi-Fi Club, and in the Union Room; under these conditions, Sky Shaymin reverts to Land Forme, and the Gracidea has no effect. The Gracidea must be used again to return to Sky Forme. A Gracidea may be received by showing a woman in southwest Floaroma Town or the Goldenrod City flower shop a Shaymin met in a fateful encounter.


Land Forme

Sky Forme

Movesets:

Attack Level Power Accuracy PP Type Damage Effect
Growth 1 0 -- 40 Raises the user's Attack and Special Attack by one stage.
Magical Leaf 10 60 -- 20 Never misses.
Leech Seed 19 0 90 10 Seeds the target, stealing HP from it every turn.
Synthesis 28 0 -- 5 Heals the user by half its max HP. Affected by weather.
Worry Seed 55 0 100 10 Changes the target's ability to Insomnia.
Aromatherapy 64 0 -- 5 Cures the entire party of major status effects.
Energy Ball 73 80 100 10 Has a 10% chance to lower the target's Special Defense by one stage.
Sweet Kiss 82 0 75 10 Confuses the target.
Healing Wish 91 0 -- 10 User faints. Its replacement has its HP fully restored and any major status effect removed.
Seed Flare 100 120 85 5 Has a 40% chance to lower the target's Special Defense by two stages.
Machine Number Attack Power Accuracy PP Type Damage Effect
TM06 Toxic 0 90 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 1 100 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day 0 -- 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam 150 90 5 User foregoes its next turn to recharge.
TM17 Protect 0 -- 10 Prevents any moves from hitting the user this turn.
TM20 Safeguard 0 -- 25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration 1 100 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 SolarBeam 120 100 10 Requires a turn to charge before attacking.
TM27 Return 1 100 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic 90 100 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM32 Double Team 0 -- 15 Raises the user's evasion by one stage.
TM42 Facade 70 100 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest 0 -- 10 User sleeps for two turns, completely healing itself.
TM48 Round 60 100 15 Has double power if it's used more than once per turn.
TM53 Energy Ball 80 100 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM68 Giga Impact 150 90 5 User foregoes its next turn to recharge.
TM70 Flash 0 100 20 Lowers the target's accuracy by one stage.
TM75 Swords Dance 0 -- 30 Raises the user's Attack by two stages.
TM77 Psych Up 0 -- 10 Discards the user's stat changes and copies the target's.
TM86 Grass Knot 1 100 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger 0 90 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute 0 -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Stats:

Base Stats: IV EV Actual at Lv. EV Yield
HP: 100
 
404 3
Top Average: 80
 
Attack: 100
 
299 0
Top Average: 90
 
Defense: 100
 
299 0
Top Average: 83
 
Sp Attack: 100
 
299 0
Top Average: 83
 
Sp Defense: 100
 
299 0
Top Average: 83
 
Speed: 100
 
299 0
Top Average: 78
 
Base Stat Total: 600
 
Top Average: 500
 
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
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