Pokédex Entry: #090 Shellder

#090 Shellder

シェルダー (Shellder)
Bivalve Pokémon
Water
Ability: Shell Armor
Alt. Ability: Skill Link
Hidden Ability: Overcoat
Height: 0.3m
Weight: 4kg
Male: 50%
Female: 50%
Egg Group: Water 3
Steps required to hatch: 5100
Held Item in Wild: Pearl (50%)

Family:

Movesets:

Attack Level Power Accuracy PP Type Damage Effect
Tackle 1 50 100 35 Inflicts regular damage with no additional effect.
Withdraw 4 0 -- 40 Raises the user's Defense by one stage.
Supersonic 8 0 55 20 Confuses the target.
Icicle Spear 13 25 100 30 Hits 2-5 times in one turn.
Protect 16 0 -- 10 Prevents any moves from hitting the user this turn.
Leer 20 0 100 30 Lowers the target's Defense by one stage.
Clamp 25 35 85 10 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Ice Shard 28 40 100 30 Inflicts regular damage with no additional effect.
Razor Shell 32 75 95 10 Has a 50% chance to lower the target's Defense by one stage.
Aurora Beam 37 65 100 20 Has a 10% chance to lower the target's Attack by one stage.
Iron Defense 49 0 -- 15 Raises the user's Defense by two stages.
Ice Beam 52 95 100 10 Has a 10% chance to freeze the target.
Shell Smash 56 0 -- 15 Raises user's Attack, Special Attack, and Speed by two stages. Lower user's Defense and Special Defense by one stage.
Hydro Pump 61 120 80 5 Inflicts regular damage with no additional effect.
Attack Power Accuracy PP Type Damage Effect
Twineedle 25 100 20 Hits twice in the same turn. Has a 20% chance to poison the target.
Screech 0 85 40 Lowers the target's Defense by two stages.
Barrier 0 -- 30 Raises the user's Defense by two stages.
Rapid Spin 20 100 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
Icicle Spear 25 100 30 Hits 2-5 times in one turn.
Mud Shot 55 95 15 Has a 100% chance to lower the target's Speed by one stage.
Rock Blast 25 90 10 Hits 2-5 times in one turn.
Aqua Ring 0 -- 20 Restores 1/16 of the user's max HP each turn.
Machine Number Attack Power Accuracy PP Type Damage Effect
TM06 Toxic 0 90 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail 0 -- 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power 1 100 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam 95 100 10 Has a 10% chance to freeze the target.
TM14 Blizzard 120 70 5 Has a 10% chance to freeze the target.
TM17 Protect 0 -- 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance 0 -- 5 Changes the weather to rain for five turns.
TM21 Frustration 1 100 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return 1 100 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team 0 -- 15 Raises the user's evasion by one stage.
TM42 Facade 70 100 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest 0 -- 10 User sleeps for two turns, completely healing itself.
TM45 Attract 0 100 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round 60 100 15 Has double power if it's used more than once per turn.
TM64 Explosion 250 100 5 User faints.
TM66 Payback 50 100 10 Power is doubled if the target has already moved this turn.
TM87 Swagger 0 90 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute 0 -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM03 Surf 95 100 15 Inflicts regular damage and can hit Dive users.
HM06 Dive 80 100 10 User dives underwater, dodging all attacks, and hits next turn.

Stats:

Base Stats: IV EV Actual at Lv. EV Yield
HP: 30
 
264 0
Top Average: 80
 
Attack: 65
 
229 0
Top Average: 90
 
Defense: 100
 
299 1
Top Average: 83
 
Sp Attack: 45
 
189 0
Top Average: 83
 
Sp Defense: 25
 
149 0
Top Average: 83
 
Speed: 40
 
179 0
Top Average: 78
 
Base Stat Total: 305
 
Top Average: 500
 
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
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