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Pokédex Entry: #285 Shroomish

#285 Shroomish
キノココ (Kinococo)
Mushroom Pokémon
Ability: Effect Spore
Alt. Ability:
Poison Heal
Hidden Ability:
Quick Feet
Height: 0.4m
Weight: 4.5kg
Male: 50%
Female: 50%
Egg Groups:
Fairy
/ Plant
Steps required to hatch: 3825
Held Item in Wild:
Kebia Berry (5%)
Family:
Movesets:
| Attack | Level | Power | Accuracy | PP | Type | Damage | Effect |
|---|---|---|---|---|---|---|---|
| Absorb | 1 | 20 | 100 | 25 | ![]() |
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Heals the user by half the damage inflicted. |
| Tackle | 5 | 50 | 100 | 35 | ![]() |
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Inflicts regular damage with no additional effect. |
| Stun Spore | 9 | 0 | 75 | 30 | ![]() |
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Paralyzes the target. |
| Leech Seed | 13 | 0 | 90 | 10 | ![]() |
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Seeds the target, stealing HP from it every turn. |
| PoisonPowder | 25 | 0 | 75 | 35 | ![]() |
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Poisons the target. |
| Worry Seed | 29 | 0 | 100 | 10 | ![]() |
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Changes the target's ability to Insomnia. |
| Growth | 33 | 0 | -- | 40 | ![]() |
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Raises the user's Attack and Special Attack by one stage. |
| Seed Bomb | 41 | 80 | 100 | 15 | ![]() |
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Inflicts regular damage with no additional effect. |
| Spore | 45 | 0 | 100 | 15 | ![]() |
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Puts the target to sleep. |
| Attack | Power | Accuracy | PP | Type | Damage | Effect |
|---|---|---|---|---|---|---|
| Charm | 0 | 100 | 20 | ![]() |
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Lowers the target's Attack by two stages. |
| Helping Hand | 0 | -- | 20 | ![]() |
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Ally's next move inflicts half more damage. |
| Fake Tears | 0 | 100 | 20 | ![]() |
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Lowers the target's Special Defense by two stages. |
| Wake-Up Slap | 60 | 100 | 10 | ![]() |
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If the target is asleep, has double power and wakes it up. |
| Worry Seed | 0 | 100 | 10 | ![]() |
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Changes the target's ability to Insomnia. |
| Seed Bomb | 80 | 100 | 15 | ![]() |
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Inflicts regular damage with no additional effect. |
| Machine Number | Attack | Power | Accuracy | PP | Type | Damage | Effect |
|---|---|---|---|---|---|---|---|
| TM06 | Toxic | 0 | 90 | 10 | ![]() |
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Badly poisons the target, inflicting more damage every turn. |
| TM09 | Venoshock | 65 | 100 | 10 | ![]() |
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Inflicts double damage if the target is Poisoned. |
| TM10 | Hidden Power | 1 | 100 | 15 | ![]() |
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Power and type depend upon user's IVs. Power can range from 30 to 70. |
| TM11 | Sunny Day | 0 | -- | 5 | ![]() |
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Changes the weather to sunny for five turns. |
| TM17 | Protect | 0 | -- | 10 | ![]() |
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Prevents any moves from hitting the user this turn. |
| TM20 | Safeguard | 0 | -- | 25 | ![]() |
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Protects the user's field from major status ailments and confusion for five turns. |
| TM21 | Frustration | 1 | 100 | 20 | ![]() |
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Power increases as happiness decreases, up to a maximum of 102. |
| TM22 | SolarBeam | 120 | 100 | 10 | ![]() |
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Requires a turn to charge before attacking. |
| TM27 | Return | 1 | 100 | 20 | ![]() |
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Power increases with happiness, up to a maximum of 102. |
| TM32 | Double Team | 0 | -- | 15 | ![]() |
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Raises the user's evasion by one stage. |
| TM36 | Sludge Bomb | 90 | 100 | 10 | ![]() |
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Has a 30% chance to poison the target. |
| TM42 | Facade | 70 | 100 | 20 | ![]() |
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Power doubles if user is burned, paralyzed, or poisoned. |
| TM44 | Rest | 0 | -- | 10 | ![]() |
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User sleeps for two turns, completely healing itself. |
| TM45 | Attract | 0 | 100 | 15 | ![]() |
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Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| TM48 | Round | 60 | 100 | 15 | ![]() |
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Has double power if it's used more than once per turn. |
| TM53 | Energy Ball | 80 | 100 | 10 | ![]() |
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Has a 10% chance to lower the target's Special Defense by one stage. |
| TM54 | False Swipe | 40 | 100 | 40 | ![]() |
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Cannot lower the target's HP below 1. |
| TM70 | Flash | 0 | 100 | 20 | ![]() |
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Lowers the target's accuracy by one stage. |
| TM75 | Swords Dance | 0 | -- | 30 | ![]() |
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Raises the user's Attack by two stages. |
| TM86 | Grass Knot | 1 | 100 | 20 | ![]() |
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Inflicts more damage to heavier targets, with a maximum of 120 power. |
| TM87 | Swagger | 0 | 90 | 15 | ![]() |
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Raises the target's Attack by two stages and confuses the target. |
| TM90 | Substitute | 0 | -- | 10 | ![]() |
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Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
Stats:
| Base Stats: | IV | EV | Actual at Lv. | EV Yield | ||
| HP: | 60 | 324 | 1 | |||
| Top Average: | 80 | |||||
| Attack: | 40 | 179 | 0 | |||
| Top Average: | 90 | |||||
| Defense: | 60 | 219 | 0 | |||
| Top Average: | 83 | |||||
| Sp Attack: | 40 | 179 | 0 | |||
| Top Average: | 83 | |||||
| Sp Defense: | 60 | 219 | 0 | |||
| Top Average: | 83 | |||||
| Speed: | 35 | 169 | 0 | |||
| Top Average: | 78 | |||||
| Base Stat Total: | 295 | |||||
| Top Average: | 500 | |||||
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.









