Pokédex Entry: #285 Shroomish

#285 Shroomish

キノココ (Kinococo)
Mushroom Pokémon
Grass
Ability: Effect Spore
Alt. Ability: Poison Heal
Hidden Ability: Quick Feet
Height: 0.4m
Weight: 4.5kg
Male: 50%
Female: 50%
Egg Groups: Fairy / Plant
Steps required to hatch: 3825
Held Item in Wild: Kebia Berry (5%)

Family:


Shroomish

Level up at Lv. 23

Breloom

Movesets:

Attack Level Power Accuracy PP Type Damage Effect
Absorb 1 20 100 25 Heals the user by half the damage inflicted.
Tackle 5 50 100 35 Inflicts regular damage with no additional effect.
Stun Spore 9 0 75 30 Paralyzes the target.
Leech Seed 13 0 90 10 Seeds the target, stealing HP from it every turn.
PoisonPowder 25 0 75 35 Poisons the target.
Worry Seed 29 0 100 10 Changes the target's ability to Insomnia.
Growth 33 0 -- 40 Raises the user's Attack and Special Attack by one stage.
Seed Bomb 41 80 100 15 Inflicts regular damage with no additional effect.
Spore 45 0 100 15 Puts the target to sleep.
Attack Power Accuracy PP Type Damage Effect
Charm 0 100 20 Lowers the target's Attack by two stages.
Helping Hand 0 -- 20 Ally's next move inflicts half more damage.
Fake Tears 0 100 20 Lowers the target's Special Defense by two stages.
Wake-Up Slap 60 100 10 If the target is asleep, has double power and wakes it up.
Worry Seed 0 100 10 Changes the target's ability to Insomnia.
Seed Bomb 80 100 15 Inflicts regular damage with no additional effect.
Machine Number Attack Power Accuracy PP Type Damage Effect
TM06 Toxic 0 90 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock 65 100 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power 1 100 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day 0 -- 5 Changes the weather to sunny for five turns.
TM17 Protect 0 -- 10 Prevents any moves from hitting the user this turn.
TM20 Safeguard 0 -- 25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration 1 100 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 SolarBeam 120 100 10 Requires a turn to charge before attacking.
TM27 Return 1 100 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team 0 -- 15 Raises the user's evasion by one stage.
TM36 Sludge Bomb 90 100 10 Has a 30% chance to poison the target.
TM42 Facade 70 100 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest 0 -- 10 User sleeps for two turns, completely healing itself.
TM45 Attract 0 100 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round 60 100 15 Has double power if it's used more than once per turn.
TM53 Energy Ball 80 100 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM54 False Swipe 40 100 40 Cannot lower the target's HP below 1.
TM70 Flash 0 100 20 Lowers the target's accuracy by one stage.
TM75 Swords Dance 0 -- 30 Raises the user's Attack by two stages.
TM86 Grass Knot 1 100 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger 0 90 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute 0 -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.

Stats:

Base Stats: IV EV Actual at Lv. EV Yield
HP: 60
 
324 1
Top Average: 80
 
Attack: 40
 
179 0
Top Average: 90
 
Defense: 60
 
219 0
Top Average: 83
 
Sp Attack: 40
 
179 0
Top Average: 83
 
Sp Defense: 60
 
219 0
Top Average: 83
 
Speed: 35
 
169 0
Top Average: 78
 
Base Stat Total: 295
 
Top Average: 500
 
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
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