Pokédex Entry: #289 Slaking

#289 Slaking

ケッキング (Kekking)
Lazy Pokémon
Normal
Ability: Truant
Height: 2m
Weight: 130.5kg
Male: 50%
Female: 50%
Egg Group: Ground
Steps required to hatch: 3825

Family:


Slakoth

Level up at Lv. 18

Vigoroth

Level up at Lv. 36

Slaking

Movesets:

Attack Level Power Accuracy PP Type Damage Effect
Scratch 1 40 100 35 Inflicts regular damage with no additional effect.
Yawn 1 0 -- 10 Target sleeps at the end of the next turn.
Encore 1 0 100 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Slack Off 1 0 -- 10 Heals the user by half its max HP.
Encore 7 0 100 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Slack Off 13 0 -- 10 Heals the user by half its max HP.
Faint Attack 19 60 -- 20 Never misses.
Amnesia 25 0 -- 20 Raises the user's Special Defense by two stages.
Covet 31 60 100 40 Takes the target's item.
Swagger 36 0 90 15 Raises the target's Attack by two stages and confuses the target.
Chip Away 37 70 100 20 Ignores the target's stat modifiers.
Flail 49 1 100 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Fling 55 1 100 10 Throws held item at the target; power depends on the item.
Punishment 61 1 100 5 Power increases against targets with more raised stats, up to a maximum of 200.
Hammer Arm 67 100 90 10 Lowers user's Speed by one stage.
Machine Number Attack Power Accuracy PP Type Damage Effect
TM01 Hone Claws 0 -- 15 Raises the user's Attack and accuracy by one stage.
TM05 Roar 0 100 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic 0 90 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up 0 -- 20 Raises the user's Attack and Defense by one stage.
TM10 Hidden Power 1 100 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day 0 -- 5 Changes the weather to sunny for five turns.
TM12 Taunt 0 100 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam 95 100 10 Has a 10% chance to freeze the target.
TM14 Blizzard 120 70 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam 150 90 5 User foregoes its next turn to recharge.
TM17 Protect 0 -- 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance 0 -- 5 Changes the weather to rain for five turns.
TM21 Frustration 1 100 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 SolarBeam 120 100 10 Requires a turn to charge before attacking.
TM23 Smack Down 50 100 15 Removes any immunity to Ground damage.
TM24 Thunderbolt 95 100 15 Has a 10% chance to paralyze the target.
TM25 Thunder 120 70 10 Has a 30% chance to paralyze the target.
TM26 Earthquake 100 100 10 Inflicts regular damage and can hit Dig users.
TM27 Return 1 100 20 Power increases with happiness, up to a maximum of 102.
TM30 Shadow Ball 80 100 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM31 Brick Break 75 100 15 Destroys Reflect and Light Screen.
TM32 Double Team 0 -- 15 Raises the user's evasion by one stage.
TM35 Flamethrower 95 100 15 Has a 10% chance to burn the target.
TM38 Fire Blast 120 85 5 Has a 10% chance to burn the target.
TM39 Rock Tomb 50 80 10 Has a 100% chance to lower the target's Speed by one stage.
TM40 Aerial Ace 60 -- 20 Never misses.
TM42 Facade 70 100 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest 0 -- 10 User sleeps for two turns, completely healing itself.
TM45 Attract 0 100 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM47 Low Sweep 60 100 20 Lowers the target's Speed by one stage.
TM48 Round 60 100 15 Has double power if it's used more than once per turn.
TM52 Focus Blast 120 70 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling 1 100 10 Throws held item at the target; power depends on the item.
TM59 Incinerate 30 100 15 Destroys the target's held berry.
TM60 Quash 0 100 15 Makes the target act last this turn.
TM65 Shadow Claw 70 100 15 Has an increased chance for a critical hit.
TM67 Retaliate 70 100 5 Has double power if a friendly Pokémon fainted last turn.
TM68 Giga Impact 150 90 5 User foregoes its next turn to recharge.
TM78 Bulldoze 60 100 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide 75 90 10 Has a 30% chance to make the target flinch.
TM83 Work Up 0 -- 30 Raises the user's Attack and Special Attack by one stage each.
TM87 Swagger 0 90 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute 0 -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash 40 100 15 Has a 50% chance to lower the target's Defense by one stage.
HM01 Cut 50 95 30 Inflicts regular damage with no additional effect.
HM04 Strength 80 100 15 Inflicts regular damage with no additional effect.

Stats:

Base Stats: IV EV Actual at Lv. EV Yield
HP: 150
 
504 3
Top Average: 80
 
Attack: 160
 
419 0
Top Average: 90
 
Defense: 100
 
299 0
Top Average: 83
 
Sp Attack: 95
 
289 0
Top Average: 83
 
Sp Defense: 65
 
229 0
Top Average: 83
 
Speed: 100
 
299 0
Top Average: 78
 
Base Stat Total: 670
 
Top Average: 500
 
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
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