Pokédex Entry: #215 Sneasel

#215 Sneasel

ニューラ (Nyula)
Sharp Claw Pokémon
Dark / Ice
Ability: Inner Focus
Alt. Ability: Keen Eye
Hidden Ability: Pickpocket
Height: 0.9m
Weight: 28kg
Male: 50%
Female: 50%
Egg Group: Ground
Steps required to hatch: 5100
Held Item in Wild: Quick Claw (5%)

Family:


Sneasel

Level up holding at night time

Weavile

Movesets:

Attack Level Power Accuracy PP Type Damage Effect
Scratch 1 40 100 35 Inflicts regular damage with no additional effect.
Leer 1 0 100 30 Lowers the target's Defense by one stage.
Taunt 1 0 100 20 For the next few turns, the target can only use damaging moves.
Quick Attack 8 40 100 30 Inflicts regular damage with no additional effect.
Screech 10 0 85 40 Lowers the target's Defense by two stages.
Faint Attack 14 60 -- 20 Never misses.
Fury Swipes 21 18 80 15 Hits 2-5 times in one turn.
Agility 24 0 -- 30 Raises the user's Speed by two stages.
Hone Claws 35 0 -- 15 Raises the user's Attack and accuracy by one stage.
Slash 38 70 100 20 Has an increased chance for a critical hit.
Beat Up 42 1 100 10 Hits once for every conscious Pokémon the trainer has.
Metal Claw 49 50 95 35 Has a 10% chance to raise the user's Attack by one stage.
Ice Shard 51 40 100 30 Inflicts regular damage with no additional effect.
Attack Power Accuracy PP Type Damage Effect
Bite 60 100 25 Has a 30% chance to make the target flinch.
Spite 0 100 10 Lowers the PP of the target's last used move by 4.
Foresight 0 -- 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Pursuit 40 100 20 If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
Fake Out 40 100 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
Assist 0 -- 20 Randomly selects and uses one of the trainer's other Pokémon's moves.
Crush Claw 75 95 10 Has a 50% chance to lower the target's Defense by one stage.
Feint 50 100 10 Only works if the target uses Protect or Detect on this turn.
Punishment 1 100 5 Power increases against targets with more raised stats, up to a maximum of 200.
Ice Shard 40 100 30 Inflicts regular damage with no additional effect.
Double Hit 35 90 10 Hits twice in one turn.
Machine Number Attack Power Accuracy PP Type Damage Effect
TM01 Hone Claws 0 -- 15 Raises the user's Attack and accuracy by one stage.
TM04 Calm Mind 0 -- 20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic 0 90 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail 0 -- 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power 1 100 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day 0 -- 5 Changes the weather to sunny for five turns.
TM12 Taunt 0 100 20 For the next few turns, the target can only use damaging moves.
TM13 Ice Beam 95 100 10 Has a 10% chance to freeze the target.
TM14 Blizzard 120 70 5 Has a 10% chance to freeze the target.
TM17 Protect 0 -- 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance 0 -- 5 Changes the weather to rain for five turns.
TM21 Frustration 1 100 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return 1 100 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig 80 100 10 User digs underground, dodging all attacks, and hits next turn.
TM30 Shadow Ball 80 100 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM31 Brick Break 75 100 15 Destroys Reflect and Light Screen.
TM32 Double Team 0 -- 15 Raises the user's evasion by one stage.
TM33 Reflect 0 -- 20 Reduces damage from physical attacks by half.
TM40 Aerial Ace 60 -- 20 Never misses.
TM41 Torment 0 100 15 Prevents the target from using the same move twice in a row.
TM42 Facade 70 100 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest 0 -- 10 User sleeps for two turns, completely healing itself.
TM45 Attract 0 100 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 40 100 10 Takes the target's item.
TM47 Low Sweep 60 100 20 Lowers the target's Speed by one stage.
TM48 Round 60 100 15 Has double power if it's used more than once per turn.
TM54 False Swipe 40 100 40 Cannot lower the target's HP below 1.
TM56 Fling 1 100 10 Throws held item at the target; power depends on the item.
TM63 Embargo 0 100 15 Target cannot use held items.
TM65 Shadow Claw 70 100 15 Has an increased chance for a critical hit.
TM66 Payback 50 100 10 Power is doubled if the target has already moved this turn.
TM67 Retaliate 70 100 5 Has double power if a friendly Pokémon fainted last turn.
TM75 Swords Dance 0 -- 30 Raises the user's Attack by two stages.
TM77 Psych Up 0 -- 10 Discards the user's stat changes and copies the target's.
TM81 X-Scissor 80 100 15 Inflicts regular damage with no additional effect.
TM84 Poison Jab 80 100 20 Has a 30% chance to poison the target.
TM85 Dream Eater 100 100 15 Only works on sleeping Pokémon. Heals the user by half the damage inflicted.
TM87 Swagger 0 90 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute 0 -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash 40 100 15 Has a 50% chance to lower the target's Defense by one stage.
TM95 Snarl 55 95 15 Has a 100% chance to lower the target's Special Attack by one stage.
HM01 Cut 50 95 30 Inflicts regular damage with no additional effect.
HM03 Surf 95 100 15 Inflicts regular damage and can hit Dive users.
HM04 Strength 80 100 15 Inflicts regular damage with no additional effect.

Stats:

Base Stats: IV EV Actual at Lv. EV Yield
HP: 55
 
314 0
Top Average: 80
 
Attack: 95
 
289 0
Top Average: 90
 
Defense: 55
 
209 0
Top Average: 83
 
Sp Attack: 35
 
169 0
Top Average: 83
 
Sp Defense: 75
 
249 0
Top Average: 83
 
Speed: 115
 
329 1
Top Average: 78
 
Base Stat Total: 430
 
Top Average: 500
 
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
Keep up to-date with the latest changes and updates to the Pokedex with the Changelog.