Pokédex Entry: #495 Snivy

#495 Snivy

ツタージャ ()
Grass Snake Pokémon
Grass
Ability: Overgrow
Alt. Ability: Overgrow
Hidden Ability: Contrary
Height: 0.6m
Weight: 8.1kg
Male: 87.5%
Female: 12.5%
Egg Groups: Ground / Plant
Steps required to hatch: 5100

Family:


Snivy

Level up at Lv. 17

Servine

Level up at Lv. 36

Serperior

Movesets:

Attack Level Power Accuracy PP Type Damage Effect
Tackle 1 50 100 35 Inflicts regular damage with no additional effect.
Leer 4 0 100 30 Lowers the target's Defense by one stage.
Vine Whip 7 35 100 15 Inflicts regular damage with no additional effect.
Wrap 10 15 90 20 Prevents the target from fleeing and inflicts damage for 2-5 turns.
Growth 13 0 -- 40 Raises the user's Attack and Special Attack by one stage.
Leaf Tornado 16 65 90 10 Has a 50% chance to lower the target's accuracy by one stage.
Leech Seed 19 0 90 10 Seeds the target, stealing HP from it every turn.
Slam 25 80 75 20 Inflicts regular damage with no additional effect.
Leaf Blade 28 90 100 15 Has an increased chance for a critical hit.
Coil 31 0 -- 20 Raises the user's Attack, Defense, and accuracy by one stage each.
Wring Out 37 1 100 5 Power increases against targets with more HP remaining, up to a maximum of 110 power.
Gastro Acid 40 0 100 10 Nullifies target's ability until it leaves battle.
Leaf Storm 43 140 90 5 Lowers the user's Special Attack by two stages after inflicting damage.
Attack Power Accuracy PP Type Damage Effect
Glare 0 90 30 Paralyzes the target.
Mean Look 0 -- 5 Prevents the target from leaving battle.
Pursuit 40 100 20 If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
Twister 40 100 20 Has chance to make the target flinch.
Mirror Coat 1 100 20 Inflicts twice the damage the user received from the last special hit it took.
Magical Leaf 60 -- 20 Never misses.
Attack Power Accuracy PP Type Damage Effect
Grass Pledge 50 100 10 With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
Machine Number Attack Power Accuracy PP Type Damage Effect
TM04 Calm Mind 0 -- 20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic 0 90 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 1 100 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day 0 -- 5 Changes the weather to sunny for five turns.
TM12 Taunt 0 100 20 For the next few turns, the target can only use damaging moves.
TM16 Light Screen 0 -- 30 Reduces damage from special attacks by 50% for five turns..
TM17 Protect 0 -- 10 Prevents any moves from hitting the user this turn.
TM20 Safeguard 0 -- 25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration 1 100 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 SolarBeam 120 100 10 Requires a turn to charge before attacking.
TM27 Return 1 100 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team 0 -- 15 Raises the user's evasion by one stage.
TM33 Reflect 0 -- 20 Reduces damage from physical attacks by half.
TM40 Aerial Ace 60 -- 20 Never misses.
TM41 Torment 0 100 15 Prevents the target from using the same move twice in a row.
TM42 Facade 70 100 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest 0 -- 10 User sleeps for two turns, completely healing itself.
TM45 Attract 0 100 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round 60 100 15 Has double power if it's used more than once per turn.
TM53 Energy Ball 80 100 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM70 Flash 0 100 20 Lowers the target's accuracy by one stage.
TM75 Swords Dance 0 -- 30 Raises the user's Attack by two stages.
TM86 Grass Knot 1 100 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger 0 90 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute 0 -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM01 Cut 50 95 30 Inflicts regular damage with no additional effect.

Stats:

Base Stats: IV EV Actual at Lv. EV Yield
HP: 45
 
294 0
Top Average: 80
 
Attack: 45
 
189 0
Top Average: 90
 
Defense: 55
 
209 0
Top Average: 83
 
Sp Attack: 45
 
189 0
Top Average: 83
 
Sp Defense: 55
 
209 0
Top Average: 83
 
Speed: 63
 
225 1
Top Average: 78
 
Base Stat Total: 308
 
Top Average: 500
 
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
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