Pokédex Entry: #577 Solosis

#577 Solosis

ユニラン ()
Cell Pokémon
Psychic
Ability: Overcoat
Alt. Ability: Magic Guard
Hidden Ability: Regenerator
Height: 0.3m
Weight: 1kg
Male: 50%
Female: 50%
Egg Group: Indeterminate
Steps required to hatch: 5100

Family:


Solosis

Level up at Lv. 32

Duosion

Level up at Lv. 41

Reuniclus

Movesets:

Attack Level Power Accuracy PP Type Damage Effect
Reflect 3 0 -- 20 Reduces damage from physical attacks by half.
Hidden Power 14 1 100 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
Light Screen 16 0 -- 30 Reduces damage from special attacks by 50% for five turns..
Charm 19 0 100 20 Lowers the target's Attack by two stages.
Recover 24 0 -- 10 Heals the user by half its max HP.
Psyshock 25 80 100 10 Inflicts damage based on the target's Defense, not Special Defense.
Endeavor 28 1 100 5 Lowers the target's HP to equal the user's.
Future Sight 31 100 100 10 Hits the target two turns later.
Pain Split 33 0 -- 20 Sets the user's and targets's HP to the average of their current HP.
Psychic 37 90 100 10 Has a 10% chance to lower the target's Special Defense by one stage.
Heal Block 46 0 100 15 Prevents target from restoring its HP for five turns.
Wonder Room 48 0 -- 10 All Pokémon's Defense and Special Defense are swapped for 5 turns.
Attack Power Accuracy PP Type Damage Effect
Night Shade 1 100 15 Inflicts damage equal to the user's level.
Confuse Ray 0 100 10 Confuses the target.
Acid Armor 0 -- 40 Raises the user's Defense by two stages.
Trick 0 100 10 User and target swap items.
Imprison 0 -- 10 Prevents the target from using any moves that the user also knows.
Astonish 30 100 15 Has a 30% chance to make the target flinch.
Machine Number Attack Power Accuracy PP Type Damage Effect
TM03 Psyshock 80 100 10 Inflicts damage based on the target's Defense, not Special Defense.
TM04 Calm Mind 0 -- 20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic 0 90 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 1 100 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM16 Light Screen 0 -- 30 Reduces damage from special attacks by 50% for five turns..
TM17 Protect 0 -- 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance 0 -- 5 Changes the weather to rain for five turns.
TM19 Telekinesis 0 -- 15 Moves have 100% accuracy against the target for three turns.
TM20 Safeguard 0 -- 25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration 1 100 20 Power increases as happiness decreases, up to a maximum of 102.
TM25 Thunder 120 70 10 Has a 30% chance to paralyze the target.
TM27 Return 1 100 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic 90 100 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball 80 100 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team 0 -- 15 Raises the user's evasion by one stage.
TM33 Reflect 0 -- 20 Reduces damage from physical attacks by half.
TM39 Rock Tomb 50 80 10 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade 70 100 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest 0 -- 10 User sleeps for two turns, completely healing itself.
TM45 Attract 0 100 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round 60 100 15 Has double power if it's used more than once per turn.
TM53 Energy Ball 80 100 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM63 Embargo 0 100 15 Target cannot use held items.
TM64 Explosion 250 100 5 User faints.
TM70 Flash 0 100 20 Lowers the target's accuracy by one stage.
TM73 Thunder Wave 0 100 20 Paralyzes the target.
TM74 Gyro Ball 1 100 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM77 Psych Up 0 -- 10 Discards the user's stat changes and copies the target's.
TM80 Rock Slide 75 90 10 Has a 30% chance to make the target flinch.
TM85 Dream Eater 100 100 15 Only works on sleeping Pokémon. Heals the user by half the damage inflicted.
TM87 Swagger 0 90 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute 0 -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon 80 100 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM92 Trick Room 0 -- 5 For five turns, slower Pokémon will act before faster Pokémon.

Stats:

Base Stats: IV EV Actual at Lv. EV Yield
HP: 45
 
294 0
Top Average: 80
 
Attack: 30
 
159 0
Top Average: 90
 
Defense: 40
 
179 0
Top Average: 83
 
Sp Attack: 105
 
309 1
Top Average: 83
 
Sp Defense: 50
 
199 0
Top Average: 83
 
Speed: 20
 
139 0
Top Average: 78
 
Base Stat Total: 290
 
Top Average: 500
 
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
Keep up to-date with the latest changes and updates to the Pokedex with the Changelog.