Pokédex Entry: #007 Squirtle

#007 Squirtle

ゼニガメ (Zenigame)
Tiny Turtle Pokémon
Water
Ability: Torrent
Hidden Ability: Rain Dish
Height: 0.5m
Weight: 9kg
Male: 87.5%
Female: 12.5%
Egg Groups: Monster / Water 1
Steps required to hatch: 5100

Family:


Squirtle

Level up at Lv. 16

Wartortle

Level up at Lv. 36

Blastoise

Movesets:

Attack Level Power Accuracy PP Type Damage Effect
Tackle 1 50 100 35 Inflicts regular damage with no additional effect.
Tail Whip 4 0 100 30 Lowers the target's Defense by one stage.
Bubble 7 20 100 30 Has a 10% chance to lower the target's Speed by one stage.
Withdraw 10 0 -- 40 Raises the user's Defense by one stage.
Bite 16 60 100 25 Has a 30% chance to make the target flinch.
Rapid Spin 19 20 100 40 Frees the user from binding moves, removes Leech Seed, and blows away Spikes.
Protect 22 0 -- 10 Prevents any moves from hitting the user this turn.
Aqua Tail 28 90 90 10 Inflicts regular damage with no additional effect.
Iron Defense 34 0 -- 15 Raises the user's Defense by two stages.
Rain Dance 37 0 -- 5 Changes the weather to rain for five turns.
Hydro Pump 40 120 80 5 Inflicts regular damage with no additional effect.
Attack Power Accuracy PP Type Damage Effect
Mist 0 -- 30 Protects the user's stats from being changed by enemy moves.
Haze 0 -- 30 Resets all Pokémon's stats, accuracy, and evasion.
Flail 1 100 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Foresight 0 -- 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Mirror Coat 1 100 20 Inflicts twice the damage the user received from the last special hit it took.
Fake Out 40 100 10 Can only be used as the first move after the user enters battle. Causes the target to flinch.
Yawn 0 -- 10 Target sleeps at the end of the next turn.
Refresh 0 -- 20 Cleanses the user of a burn, paralysis, or poison.
Mud Sport 0 -- 15 All damage from Electric moves is halved until the end of the battle.
Water Spout 150 100 5 Inflicts more damage when the user has more HP remaining, with a maximum of 150 power.
Muddy Water 95 85 10 Has a 30% chance to lower the target's accuracy by one stage.
Aqua Ring 0 -- 20 Restores 1/16 of the user's max HP each turn.
Aqua Jet 40 100 20 Inflicts regular damage with no additional effect.
Attack Power Accuracy PP Type Damage Effect
Water Pledge 50 100 10 With Grass Pledge, halves opposing Pokémon's Speed for four turns.
Machine Number Attack Power Accuracy PP Type Damage Effect
TM06 Toxic 0 90 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail 0 -- 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power 1 100 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam 95 100 10 Has a 10% chance to freeze the target.
TM14 Blizzard 120 70 5 Has a 10% chance to freeze the target.
TM17 Protect 0 -- 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance 0 -- 5 Changes the weather to rain for five turns.
TM21 Frustration 1 100 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return 1 100 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig 80 100 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break 75 100 15 Destroys Reflect and Light Screen.
TM32 Double Team 0 -- 15 Raises the user's evasion by one stage.
TM39 Rock Tomb 50 80 10 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade 70 100 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest 0 -- 10 User sleeps for two turns, completely healing itself.
TM45 Attract 0 100 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round 60 100 15 Has double power if it's used more than once per turn.
TM55 Scald 80 100 15 Has a 30% chance to burn the target.
TM56 Fling 1 100 10 Throws held item at the target; power depends on the item.
TM74 Gyro Ball 1 100 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM87 Swagger 0 90 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute 0 -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash 40 100 15 Has a 50% chance to lower the target's Defense by one stage.
HM03 Surf 95 100 15 Inflicts regular damage and can hit Dive users.
HM04 Strength 80 100 15 Inflicts regular damage with no additional effect.
HM05 Waterfall 80 100 15 Has a 20% chance to make the target flinch.
HM06 Dive 80 100 10 User dives underwater, dodging all attacks, and hits next turn.

Stats:

Base Stats: IV EV Actual at Lv. EV Yield
HP: 44
 
292 0
Top Average: 80
 
Attack: 48
 
195 0
Top Average: 90
 
Defense: 65
 
229 1
Top Average: 83
 
Sp Attack: 50
 
199 0
Top Average: 83
 
Sp Defense: 64
 
227 0
Top Average: 83
 
Speed: 43
 
185 0
Top Average: 78
 
Base Stat Total: 314
 
Top Average: 500
 
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
Keep up to-date with the latest changes and updates to the Pokedex with the Changelog.