Pokédex Entry: #641 Tornadus

#641 Tornadus

トルネロス ()
Cyclone Pokémon
Flying
Ability: Prankster
Hidden Ability: Defiant
Height: 1.5m
Weight: 63kg
Male: 100%
Female: 0%
Egg Group: No Eggs
Steps required to hatch: 30600

Family:


Does not evolve

Movesets:

Attack Level Power Accuracy PP Type Damage Effect
Uproar 1 90 100 10 Forced to use this move for several turns. Pokémon cannot fall asleep in that time.
Astonish 1 30 100 15 Has a 30% chance to make the target flinch.
Gust 1 40 100 35 Inflicts regular damage and can hit Pokémon in the air.
Swagger 7 0 90 15 Raises the target's Attack by two stages and confuses the target.
Bite 13 60 100 25 Has a 30% chance to make the target flinch.
Revenge 19 60 100 10 Inflicts double damage if the user takes damage before attacking this turn.
Air Cutter 25 55 95 25 Has an increased chance for a critical hit.
Extrasensory 31 80 100 30 Has a 10% chance to make the target flinch.
Agility 37 0 -- 30 Raises the user's Speed by two stages.
Air Slash 43 75 95 20 Has a 30% chance to make the target flinch.
Crunch 49 80 100 15 Has a 20% chance to lower the target's Defense by one stage.
Tailwind 55 0 -- 30 For three turns, friendly Pokémon have doubled Speed.
Rain Dance 61 0 -- 5 Changes the weather to rain for five turns.
Hurricane 67 120 70 10 Has a 30% chance to confuse the target.
Hammer Arm 79 100 90 10 Lowers user's Speed by one stage.
Thrash 85 120 100 10 Hits every turn for 2-3 turns, then confuses the user.
Machine Number Attack Power Accuracy PP Type Damage Effect
TM06 Toxic 0 90 10 Badly poisons the target, inflicting more damage every turn.
TM08 Bulk Up 0 -- 20 Raises the user's Attack and Defense by one stage.
TM10 Hidden Power 1 100 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM12 Taunt 0 100 20 For the next few turns, the target can only use damaging moves.
TM15 Hyper Beam 150 90 5 User foregoes its next turn to recharge.
TM17 Protect 0 -- 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance 0 -- 5 Changes the weather to rain for five turns.
TM21 Frustration 1 100 20 Power increases as happiness decreases, up to a maximum of 102.
TM23 Smack Down 50 100 15 Removes any immunity to Ground damage.
TM27 Return 1 100 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic 90 100 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM31 Brick Break 75 100 15 Destroys Reflect and Light Screen.
TM32 Double Team 0 -- 15 Raises the user's evasion by one stage.
TM34 Sludge Wave 95 100 10 Has a 10% chance to poison the target.
TM36 Sludge Bomb 90 100 10 Has a 30% chance to poison the target.
TM40 Aerial Ace 60 -- 20 Never misses.
TM41 Torment 0 100 15 Prevents the target from using the same move twice in a row.
TM42 Facade 70 100 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest 0 -- 10 User sleeps for two turns, completely healing itself.
TM45 Attract 0 100 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 40 100 10 Takes the target's item.
TM48 Round 60 100 15 Has double power if it's used more than once per turn.
TM52 Focus Blast 120 70 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling 1 100 10 Throws held item at the target; power depends on the item.
TM58 Sky Drop 60 100 10 Carries the target high into the air, dodging all attacks against either, and drops it next turn.
TM59 Incinerate 30 100 15 Destroys the target's held berry.
TM62 Acrobatics 55 100 15 Has double power if the user has no held item.
TM63 Embargo 0 100 15 Target cannot use held items.
TM66 Payback 50 100 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact 150 90 5 User foregoes its next turn to recharge.
TM86 Grass Knot 1 100 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger 0 90 15 Raises the target's Attack by two stages and confuses the target.
TM89 U-turn 70 100 20 User must switch out after attacking.
TM90 Substitute 0 -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash 40 100 15 Has a 50% chance to lower the target's Defense by one stage.
HM02 Fly 90 95 15 User flies high into the air, dodging all attacks, and hits next turn.
HM04 Strength 80 100 15 Inflicts regular damage with no additional effect.

Stats:

Base Stats: IV EV Actual at Lv. EV Yield
HP: 79
 
362 0
Top Average: 80
 
Attack: 115
 
329 3
Top Average: 90
 
Defense: 70
 
239 0
Top Average: 83
 
Sp Attack: 125
 
349 0
Top Average: 83
 
Sp Defense: 80
 
259 0
Top Average: 83
 
Speed: 111
 
321 0
Top Average: 78
 
Base Stat Total: 580
 
Top Average: 500
 
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
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