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Pokédex Entry: #389 Torterra

#389 Torterra
ドダイトス (Dodaitose)
Continent Pokémon
/
Ability: Overgrow
Hidden Ability:
Shell Armor
Height: 2.2m
Weight: 310kg
Male: 87.5%
Female: 12.5%
Egg Groups:
Monster
/ Plant
Steps required to hatch: 5100
Family:
Movesets:
| Attack | Level | Power | Accuracy | PP | Type | Damage | Effect |
|---|---|---|---|---|---|---|---|
| Wood Hammer | 1 | 120 | 100 | 15 | ![]() |
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User receives 1/3 the damage inflicted in recoil. |
| Tackle | 1 | 50 | 100 | 35 | ![]() |
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Inflicts regular damage with no additional effect. |
| Withdraw | 1 | 0 | -- | 40 | ![]() |
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Raises the user's Defense by one stage. |
| Absorb | 1 | 20 | 100 | 25 | ![]() |
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Heals the user by half the damage inflicted. |
| Razor Leaf | 1 | 55 | 95 | 25 | ![]() |
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Has an increased chance for a critical hit. |
| Withdraw | 5 | 0 | -- | 40 | ![]() |
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Raises the user's Defense by one stage. |
| Absorb | 9 | 20 | 100 | 25 | ![]() |
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Heals the user by half the damage inflicted. |
| Razor Leaf | 13 | 55 | 95 | 25 | ![]() |
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Has an increased chance for a critical hit. |
| Bite | 22 | 60 | 100 | 25 | ![]() |
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Has a 30% chance to make the target flinch. |
| Earthquake | 32 | 100 | 100 | 10 | ![]() |
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Inflicts regular damage and can hit Dig users. |
| Leech Seed | 33 | 0 | 90 | 10 | ![]() |
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Seeds the target, stealing HP from it every turn. |
| Synthesis | 39 | 0 | -- | 5 | ![]() |
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Heals the user by half its max HP. Affected by weather. |
| Crunch | 45 | 80 | 100 | 15 | ![]() |
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Has a 20% chance to lower the target's Defense by one stage. |
| Leaf Storm | 57 | 140 | 90 | 5 | ![]() |
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Lowers the user's Special Attack by two stages after inflicting damage. |
| Attack | Power | Accuracy | PP | Type | Damage | Effect |
|---|---|---|---|---|---|---|
| Frenzy Plant | 150 | 90 | 5 | ![]() |
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User foregoes its next turn to recharge. |
| Grass Pledge | 50 | 100 | 10 | ![]() |
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With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns. |
| Machine Number | Attack | Power | Accuracy | PP | Type | Damage | Effect |
|---|---|---|---|---|---|---|---|
| TM05 | Roar | 0 | 100 | 20 | ![]() |
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Immediately ends wild battles. Forces trainers to switch Pokémon. |
| TM06 | Toxic | 0 | 90 | 10 | ![]() |
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Badly poisons the target, inflicting more damage every turn. |
| TM10 | Hidden Power | 1 | 100 | 15 | ![]() |
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Power and type depend upon user's IVs. Power can range from 30 to 70. |
| TM11 | Sunny Day | 0 | -- | 5 | ![]() |
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Changes the weather to sunny for five turns. |
| TM15 | Hyper Beam | 150 | 90 | 5 | ![]() |
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User foregoes its next turn to recharge. |
| TM16 | Light Screen | 0 | -- | 30 | ![]() |
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Reduces damage from special attacks by 50% for five turns.. |
| TM17 | Protect | 0 | -- | 10 | ![]() |
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Prevents any moves from hitting the user this turn. |
| TM20 | Safeguard | 0 | -- | 25 | ![]() |
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Protects the user's field from major status ailments and confusion for five turns. |
| TM21 | Frustration | 1 | 100 | 20 | ![]() |
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Power increases as happiness decreases, up to a maximum of 102. |
| TM22 | SolarBeam | 120 | 100 | 10 | ![]() |
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Requires a turn to charge before attacking. |
| TM26 | Earthquake | 100 | 100 | 10 | ![]() |
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Inflicts regular damage and can hit Dig users. |
| TM27 | Return | 1 | 100 | 20 | ![]() |
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Power increases with happiness, up to a maximum of 102. |
| TM32 | Double Team | 0 | -- | 15 | ![]() |
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Raises the user's evasion by one stage. |
| TM33 | Reflect | 0 | -- | 20 | ![]() |
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Reduces damage from physical attacks by half. |
| TM37 | Sandstorm | 0 | -- | 10 | ![]() |
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Changes the weather to a sandstorm for five turns. |
| TM39 | Rock Tomb | 50 | 80 | 10 | ![]() |
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Has a 100% chance to lower the target's Speed by one stage. |
| TM42 | Facade | 70 | 100 | 20 | ![]() |
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Power doubles if user is burned, paralyzed, or poisoned. |
| TM44 | Rest | 0 | -- | 10 | ![]() |
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User sleeps for two turns, completely healing itself. |
| TM45 | Attract | 0 | 100 | 15 | ![]() |
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Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| TM48 | Round | 60 | 100 | 15 | ![]() |
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Has double power if it's used more than once per turn. |
| TM53 | Energy Ball | 80 | 100 | 10 | ![]() |
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Has a 10% chance to lower the target's Special Defense by one stage. |
| TM68 | Giga Impact | 150 | 90 | 5 | ![]() |
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User foregoes its next turn to recharge. |
| TM69 | Rock Polish | 0 | -- | 20 | ![]() |
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Raises the user's Speed by two stages. |
| TM70 | Flash | 0 | 100 | 20 | ![]() |
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Lowers the target's accuracy by one stage. |
| TM71 | Stone Edge | 100 | 80 | 5 | ![]() |
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Has an increased chance for a critical hit. |
| TM75 | Swords Dance | 0 | -- | 30 | ![]() |
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Raises the user's Attack by two stages. |
| TM78 | Bulldoze | 60 | 100 | 20 | ![]() |
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Has a 100% chance to lower the target's Speed by one stage. |
| TM80 | Rock Slide | 75 | 90 | 10 | ![]() |
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Has a 30% chance to make the target flinch. |
| TM86 | Grass Knot | 1 | 100 | 20 | ![]() |
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Inflicts more damage to heavier targets, with a maximum of 120 power. |
| TM87 | Swagger | 0 | 90 | 15 | ![]() |
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Raises the target's Attack by two stages and confuses the target. |
| TM90 | Substitute | 0 | -- | 10 | ![]() |
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Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| TM94 | Rock Smash | 40 | 100 | 15 | ![]() |
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Has a 50% chance to lower the target's Defense by one stage. |
| HM01 | Cut | 50 | 95 | 30 | ![]() |
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Inflicts regular damage with no additional effect. |
| HM04 | Strength | 80 | 100 | 15 | ![]() |
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Inflicts regular damage with no additional effect. |
Stats:
| Base Stats: | IV | EV | Actual at Lv. | EV Yield | ||
| HP: | 95 | 394 | 0 | |||
| Top Average: | 80 | |||||
| Attack: | 109 | 317 | 2 | |||
| Top Average: | 90 | |||||
| Defense: | 105 | 309 | 1 | |||
| Top Average: | 83 | |||||
| Sp Attack: | 75 | 249 | 0 | |||
| Top Average: | 83 | |||||
| Sp Defense: | 85 | 269 | 0 | |||
| Top Average: | 83 | |||||
| Speed: | 56 | 211 | 0 | |||
| Top Average: | 78 | |||||
| Base Stat Total: | 525 | |||||
| Top Average: | 500 | |||||
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.











