Pokédex Entry: #389 Torterra

#389 Torterra

ドダイトス (Dodaitose)
Continent Pokémon
Grass / Ground
Ability: Overgrow
Hidden Ability: Shell Armor
Height: 2.2m
Weight: 310kg
Male: 87.5%
Female: 12.5%
Egg Groups: Monster / Plant
Steps required to hatch: 5100

Family:


Turtwig

Level up at Lv. 18

Grotle

Level up at Lv. 32

Torterra

Movesets:

Attack Level Power Accuracy PP Type Damage Effect
Wood Hammer 1 120 100 15 User receives 1/3 the damage inflicted in recoil.
Tackle 1 50 100 35 Inflicts regular damage with no additional effect.
Withdraw 1 0 -- 40 Raises the user's Defense by one stage.
Absorb 1 20 100 25 Heals the user by half the damage inflicted.
Razor Leaf 1 55 95 25 Has an increased chance for a critical hit.
Withdraw 5 0 -- 40 Raises the user's Defense by one stage.
Absorb 9 20 100 25 Heals the user by half the damage inflicted.
Razor Leaf 13 55 95 25 Has an increased chance for a critical hit.
Bite 22 60 100 25 Has a 30% chance to make the target flinch.
Earthquake 32 100 100 10 Inflicts regular damage and can hit Dig users.
Leech Seed 33 0 90 10 Seeds the target, stealing HP from it every turn.
Synthesis 39 0 -- 5 Heals the user by half its max HP. Affected by weather.
Crunch 45 80 100 15 Has a 20% chance to lower the target's Defense by one stage.
Leaf Storm 57 140 90 5 Lowers the user's Special Attack by two stages after inflicting damage.
Attack Power Accuracy PP Type Damage Effect
Frenzy Plant 150 90 5 User foregoes its next turn to recharge.
Grass Pledge 50 100 10 With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns.
Machine Number Attack Power Accuracy PP Type Damage Effect
TM05 Roar 0 100 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic 0 90 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 1 100 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day 0 -- 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam 150 90 5 User foregoes its next turn to recharge.
TM16 Light Screen 0 -- 30 Reduces damage from special attacks by 50% for five turns..
TM17 Protect 0 -- 10 Prevents any moves from hitting the user this turn.
TM20 Safeguard 0 -- 25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration 1 100 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 SolarBeam 120 100 10 Requires a turn to charge before attacking.
TM26 Earthquake 100 100 10 Inflicts regular damage and can hit Dig users.
TM27 Return 1 100 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team 0 -- 15 Raises the user's evasion by one stage.
TM33 Reflect 0 -- 20 Reduces damage from physical attacks by half.
TM37 Sandstorm 0 -- 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb 50 80 10 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade 70 100 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest 0 -- 10 User sleeps for two turns, completely healing itself.
TM45 Attract 0 100 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round 60 100 15 Has double power if it's used more than once per turn.
TM53 Energy Ball 80 100 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM68 Giga Impact 150 90 5 User foregoes its next turn to recharge.
TM69 Rock Polish 0 -- 20 Raises the user's Speed by two stages.
TM70 Flash 0 100 20 Lowers the target's accuracy by one stage.
TM71 Stone Edge 100 80 5 Has an increased chance for a critical hit.
TM75 Swords Dance 0 -- 30 Raises the user's Attack by two stages.
TM78 Bulldoze 60 100 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide 75 90 10 Has a 30% chance to make the target flinch.
TM86 Grass Knot 1 100 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger 0 90 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute 0 -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash 40 100 15 Has a 50% chance to lower the target's Defense by one stage.
HM01 Cut 50 95 30 Inflicts regular damage with no additional effect.
HM04 Strength 80 100 15 Inflicts regular damage with no additional effect.

Stats:

Base Stats: IV EV Actual at Lv. EV Yield
HP: 95
 
394 0
Top Average: 80
 
Attack: 109
 
317 2
Top Average: 90
 
Defense: 105
 
309 1
Top Average: 83
 
Sp Attack: 75
 
249 0
Top Average: 83
 
Sp Defense: 85
 
269 0
Top Average: 83
 
Speed: 56
 
211 0
Top Average: 78
 
Base Stat Total: 525
 
Top Average: 500
 
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
Keep up to-date with the latest changes and updates to the Pokedex with the Changelog.