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Pokédex Entry: #387 Turtwig

#387 Turtwig
ナエトル (Naetle)
Tiny Leaf Pokémon
Ability: Overgrow
Hidden Ability:
Shell Armor
Height: 0.4m
Weight: 10.2kg
Male: 87.5%
Female: 12.5%
Egg Groups:
Monster
/ Plant
Steps required to hatch: 5100
Family:
Movesets:
| Attack | Level | Power | Accuracy | PP | Type | Damage | Effect |
|---|---|---|---|---|---|---|---|
| Tackle | 1 | 50 | 100 | 35 | ![]() |
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Inflicts regular damage with no additional effect. |
| Withdraw | 5 | 0 | -- | 40 | ![]() |
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Raises the user's Defense by one stage. |
| Absorb | 9 | 20 | 100 | 25 | ![]() |
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Heals the user by half the damage inflicted. |
| Razor Leaf | 13 | 55 | 95 | 25 | ![]() |
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Has an increased chance for a critical hit. |
| Bite | 21 | 60 | 100 | 25 | ![]() |
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Has a 30% chance to make the target flinch. |
| Leech Seed | 29 | 0 | 90 | 10 | ![]() |
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Seeds the target, stealing HP from it every turn. |
| Synthesis | 33 | 0 | -- | 5 | ![]() |
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Heals the user by half its max HP. Affected by weather. |
| Crunch | 37 | 80 | 100 | 15 | ![]() |
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Has a 20% chance to lower the target's Defense by one stage. |
| Leaf Storm | 45 | 140 | 90 | 5 | ![]() |
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Lowers the user's Special Attack by two stages after inflicting damage. |
| Attack | Power | Accuracy | PP | Type | Damage | Effect |
|---|---|---|---|---|---|---|
| Thrash | 120 | 100 | 10 | ![]() |
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Hits every turn for 2-3 turns, then confuses the user. |
| Growth | 0 | -- | 40 | ![]() |
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Raises the user's Attack and Special Attack by one stage. |
| Amnesia | 0 | -- | 20 | ![]() |
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Raises the user's Special Defense by two stages. |
| Stockpile | 0 | -- | 20 | ![]() |
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Stores energy up to three times for use with Spit Up and Swallow. |
| Spit Up | 1 | 100 | 10 | ![]() |
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Power is 100 times the amount of energy Stockpiled. |
| Swallow | 0 | -- | 10 | ![]() |
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Recovers 1/4 HP after one Stockpile, 1/2 HP after two Stockpiles, or full HP after three Stockpiles. |
| Superpower | 120 | 100 | 5 | ![]() |
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Lowers the user's Attack and Defense by one stage after inflicting damage. |
| Tickle | 0 | 100 | 20 | ![]() |
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Lowers the target's Attack and Defense by one stage. |
| Sand Tomb | 35 | 85 | 15 | ![]() |
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Prevents the target from fleeing and inflicts damage for 2-5 turns. |
| Worry Seed | 0 | 100 | 10 | ![]() |
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Changes the target's ability to Insomnia. |
| Seed Bomb | 80 | 100 | 15 | ![]() |
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Inflicts regular damage with no additional effect. |
| Earth Power | 90 | 100 | 10 | ![]() |
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Has a 10% chance to lower the target's Special Defense by one stage. |
| Wide Guard | 0 | -- | 10 | ![]() |
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Prevents any multi-target moves from hitting friendly Pokémon this turn. |
| Attack | Power | Accuracy | PP | Type | Damage | Effect |
|---|---|---|---|---|---|---|
| Grass Pledge | 50 | 100 | 10 | ![]() |
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With Fire Pledge, damages opposing Pokémon for 1/8 their max HP every turn for four turns. |
| Machine Number | Attack | Power | Accuracy | PP | Type | Damage | Effect |
|---|---|---|---|---|---|---|---|
| TM06 | Toxic | 0 | 90 | 10 | ![]() |
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Badly poisons the target, inflicting more damage every turn. |
| TM10 | Hidden Power | 1 | 100 | 15 | ![]() |
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Power and type depend upon user's IVs. Power can range from 30 to 70. |
| TM11 | Sunny Day | 0 | -- | 5 | ![]() |
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Changes the weather to sunny for five turns. |
| TM16 | Light Screen | 0 | -- | 30 | ![]() |
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Reduces damage from special attacks by 50% for five turns.. |
| TM17 | Protect | 0 | -- | 10 | ![]() |
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Prevents any moves from hitting the user this turn. |
| TM20 | Safeguard | 0 | -- | 25 | ![]() |
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Protects the user's field from major status ailments and confusion for five turns. |
| TM21 | Frustration | 1 | 100 | 20 | ![]() |
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Power increases as happiness decreases, up to a maximum of 102. |
| TM22 | SolarBeam | 120 | 100 | 10 | ![]() |
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Requires a turn to charge before attacking. |
| TM27 | Return | 1 | 100 | 20 | ![]() |
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Power increases with happiness, up to a maximum of 102. |
| TM32 | Double Team | 0 | -- | 15 | ![]() |
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Raises the user's evasion by one stage. |
| TM33 | Reflect | 0 | -- | 20 | ![]() |
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Reduces damage from physical attacks by half. |
| TM42 | Facade | 70 | 100 | 20 | ![]() |
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Power doubles if user is burned, paralyzed, or poisoned. |
| TM44 | Rest | 0 | -- | 10 | ![]() |
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User sleeps for two turns, completely healing itself. |
| TM45 | Attract | 0 | 100 | 15 | ![]() |
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Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| TM48 | Round | 60 | 100 | 15 | ![]() |
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Has double power if it's used more than once per turn. |
| TM53 | Energy Ball | 80 | 100 | 10 | ![]() |
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Has a 10% chance to lower the target's Special Defense by one stage. |
| TM70 | Flash | 0 | 100 | 20 | ![]() |
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Lowers the target's accuracy by one stage. |
| TM75 | Swords Dance | 0 | -- | 30 | ![]() |
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Raises the user's Attack by two stages. |
| TM86 | Grass Knot | 1 | 100 | 20 | ![]() |
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Inflicts more damage to heavier targets, with a maximum of 120 power. |
| TM87 | Swagger | 0 | 90 | 15 | ![]() |
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Raises the target's Attack by two stages and confuses the target. |
| TM90 | Substitute | 0 | -- | 10 | ![]() |
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Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| TM94 | Rock Smash | 40 | 100 | 15 | ![]() |
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Has a 50% chance to lower the target's Defense by one stage. |
| HM01 | Cut | 50 | 95 | 30 | ![]() |
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Inflicts regular damage with no additional effect. |
| HM04 | Strength | 80 | 100 | 15 | ![]() |
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Inflicts regular damage with no additional effect. |
Stats:
| Base Stats: | IV | EV | Actual at Lv. | EV Yield | ||
| HP: | 55 | 314 | 0 | |||
| Top Average: | 80 | |||||
| Attack: | 68 | 235 | 1 | |||
| Top Average: | 90 | |||||
| Defense: | 64 | 227 | 0 | |||
| Top Average: | 83 | |||||
| Sp Attack: | 45 | 189 | 0 | |||
| Top Average: | 83 | |||||
| Sp Defense: | 55 | 209 | 0 | |||
| Top Average: | 83 | |||||
| Speed: | 31 | 161 | 0 | |||
| Top Average: | 78 | |||||
| Base Stat Total: | 318 | |||||
| Top Average: | 500 | |||||
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.












