Pokédex Entry: #416 Vespiquen

#416 Vespiquen

ビークイン (Beequeen)
Beehive Pokémon
Bug / Flying
Ability: Pressure
Hidden Ability: Unnerve
Height: 1.2m
Weight: 38.5kg
Male: 0%
Female: 100%
Egg Group: Bug
Steps required to hatch: 3825
Held Item in Wild: Poison Barb (5%)

Family:


Combee

Level up at Lv. 21 if Pokémon is female

Vespiquen

Movesets:

Attack Level Power Accuracy PP Type Damage Effect
Gust 1 40 100 35 Inflicts regular damage and can hit Pokémon in the air.
Poison Sting 3 15 100 35 Has a 30% chance to poison the target.
Confuse Ray 7 0 100 10 Confuses the target.
Defend Order 13 0 -- 10 Raises the user's Defense and Special Defense by one stage.
Pursuit 15 40 100 20 If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
Fury Swipes 19 18 80 15 Hits 2-5 times in one turn.
Power Gem 21 70 100 20 Inflicts regular damage with no additional effect.
Heal Order 25 0 -- 10 Heals the user by half its max HP.
Toxic 27 0 90 10 Badly poisons the target, inflicting more damage every turn.
Slash 31 70 100 20 Has an increased chance for a critical hit.
Attack Order 37 90 100 15 Has an increased chance for a critical hit.
Swagger 39 0 90 15 Raises the target's Attack by two stages and confuses the target.
Destiny Bond 43 0 -- 5 If the user faints this turn, the target automatically will, too.
Machine Number Attack Power Accuracy PP Type Damage Effect
TM01 Hone Claws 0 -- 15 Raises the user's Attack and accuracy by one stage.
TM06 Toxic 0 90 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock 65 100 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power 1 100 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day 0 -- 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam 150 90 5 User foregoes its next turn to recharge.
TM17 Protect 0 -- 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance 0 -- 5 Changes the weather to rain for five turns.
TM21 Frustration 1 100 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return 1 100 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team 0 -- 15 Raises the user's evasion by one stage.
TM36 Sludge Bomb 90 100 10 Has a 30% chance to poison the target.
TM40 Aerial Ace 60 -- 20 Never misses.
TM42 Facade 70 100 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest 0 -- 10 User sleeps for two turns, completely healing itself.
TM45 Attract 0 100 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 40 100 10 Takes the target's item.
TM48 Round 60 100 15 Has double power if it's used more than once per turn.
TM56 Fling 1 100 10 Throws held item at the target; power depends on the item.
TM60 Quash 0 100 15 Makes the target act last this turn.
TM62 Acrobatics 55 100 15 Has double power if the user has no held item.
TM68 Giga Impact 150 90 5 User foregoes its next turn to recharge.
TM70 Flash 0 100 20 Lowers the target's accuracy by one stage.
TM76 Struggle Bug 30 100 20 Has a 100% chance to lower the target's Special Attack by one stage.
TM81 X-Scissor 80 100 15 Inflicts regular damage with no additional effect.
TM87 Swagger 0 90 15 Raises the target's Attack by two stages and confuses the target.
TM89 U-turn 70 100 20 User must switch out after attacking.
TM90 Substitute 0 -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM01 Cut 50 95 30 Inflicts regular damage with no additional effect.

Stats:

Base Stats: IV EV Actual at Lv. EV Yield
HP: 70
 
344 0
Top Average: 80
 
Attack: 80
 
259 0
Top Average: 90
 
Defense: 102
 
303 1
Top Average: 83
 
Sp Attack: 80
 
259 0
Top Average: 83
 
Sp Defense: 102
 
303 1
Top Average: 83
 
Speed: 40
 
179 0
Top Average: 78
 
Base Stat Total: 474
 
Top Average: 500
 
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
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