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Pokédex Entry: #494 Victini

#494 Victini
ビクティニ ()
Victory Pokémon
/
Ability: Victory Star
Height: 0.4m
Weight: 4kg
Male: 0%
Female: 0%
Egg Group:
No Eggs
Steps required to hatch: 30600
Family:
Does not evolve
Movesets:
| Attack | Level | Power | Accuracy | PP | Type | Damage | Effect |
|---|---|---|---|---|---|---|---|
| Searing Shot | 1 | 100 | 100 | 5 | ![]() |
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Has a 30% chance to burn the target. |
| Focus Energy | 1 | 0 | -- | 30 | ![]() |
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Increases the user's chance to score a critical hit. |
| Confusion | 1 | 50 | 100 | 25 | ![]() |
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Has a 10% chance to confuse the target. |
| Incinerate | 1 | 30 | 100 | 15 | ![]() |
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Destroys the target's held berry. |
| Quick Attack | 1 | 40 | 100 | 30 | ![]() |
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Inflicts regular damage with no additional effect. |
| Flame Charge | 25 | 50 | 100 | 20 | ![]() |
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Inflicts regular damage. Raises the user's Speed by one stage. |
| Reversal | 33 | 1 | 100 | 15 | ![]() |
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Inflicts more damage when the user has less HP remaining, with a maximum of 200 power. |
| Flame Burst | 41 | 70 | 100 | 15 | ![]() |
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Deals splash damage to Pokémon next to the target. |
| Zen Headbutt | 49 | 80 | 90 | 15 | ![]() |
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Has a 20% chance to make the target flinch. |
| Inferno | 57 | 100 | 50 | 5 | ![]() |
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Has a 100% chance to burn the target. |
| Flare Blitz | 73 | 120 | 100 | 15 | ![]() |
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User takes 1/3 the damage inflicted in recoil. Has a 10% chance to burn the target. |
| Final Gambit | 81 | 1 | 100 | 5 | ![]() |
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Inflicts damage equal to the user's remaining HP. User faints. |
| Stored Power | 89 | 20 | 100 | 10 | ![]() |
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Power is higher the more the user's stats have been raised, to a maximum of 31×. |
| Overheat | 97 | 140 | 90 | 5 | ![]() |
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Lowers the user's Special Attack by two stages after inflicting damage. |
| Machine Number | Attack | Power | Accuracy | PP | Type | Damage | Effect |
|---|---|---|---|---|---|---|---|
| TM03 | Psyshock | 80 | 100 | 10 | ![]() |
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Inflicts damage based on the target's Defense, not Special Defense. |
| TM06 | Toxic | 0 | 90 | 10 | ![]() |
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Badly poisons the target, inflicting more damage every turn. |
| TM10 | Hidden Power | 1 | 100 | 15 | ![]() |
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Power and type depend upon user's IVs. Power can range from 30 to 70. |
| TM11 | Sunny Day | 0 | -- | 5 | ![]() |
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Changes the weather to sunny for five turns. |
| TM12 | Taunt | 0 | 100 | 20 | ![]() |
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For the next few turns, the target can only use damaging moves. |
| TM15 | Hyper Beam | 150 | 90 | 5 | ![]() |
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User foregoes its next turn to recharge. |
| TM16 | Light Screen | 0 | -- | 30 | ![]() |
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Reduces damage from special attacks by 50% for five turns.. |
| TM17 | Protect | 0 | -- | 10 | ![]() |
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Prevents any moves from hitting the user this turn. |
| TM19 | Telekinesis | 0 | -- | 15 | ![]() |
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Moves have 100% accuracy against the target for three turns. |
| TM20 | Safeguard | 0 | -- | 25 | ![]() |
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Protects the user's field from major status ailments and confusion for five turns. |
| TM21 | Frustration | 1 | 100 | 20 | ![]() |
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Power increases as happiness decreases, up to a maximum of 102. |
| TM22 | SolarBeam | 120 | 100 | 10 | ![]() |
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Requires a turn to charge before attacking. |
| TM24 | Thunderbolt | 95 | 100 | 15 | ![]() |
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Has a 10% chance to paralyze the target. |
| TM25 | Thunder | 120 | 70 | 10 | ![]() |
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Has a 30% chance to paralyze the target. |
| TM27 | Return | 1 | 100 | 20 | ![]() |
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Power increases with happiness, up to a maximum of 102. |
| TM29 | Psychic | 90 | 100 | 10 | ![]() |
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Has a 10% chance to lower the target's Special Defense by one stage. |
| TM30 | Shadow Ball | 80 | 100 | 15 | ![]() |
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Has a 20% chance to lower the target's Special Defense by one stage. |
| TM31 | Brick Break | 75 | 100 | 15 | ![]() |
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Destroys Reflect and Light Screen. |
| TM32 | Double Team | 0 | -- | 15 | ![]() |
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Raises the user's evasion by one stage. |
| TM35 | Flamethrower | 95 | 100 | 15 | ![]() |
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Has a 10% chance to burn the target. |
| TM38 | Fire Blast | 120 | 85 | 5 | ![]() |
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Has a 10% chance to burn the target. |
| TM42 | Facade | 70 | 100 | 20 | ![]() |
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Power doubles if user is burned, paralyzed, or poisoned. |
| TM43 | Flame Charge | 50 | 100 | 20 | ![]() |
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Inflicts regular damage. Raises the user's Speed by one stage. |
| TM44 | Rest | 0 | -- | 10 | ![]() |
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User sleeps for two turns, completely healing itself. |
| TM48 | Round | 60 | 100 | 15 | ![]() |
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Has double power if it's used more than once per turn. |
| TM50 | Overheat | 140 | 90 | 5 | ![]() |
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Lowers the user's Special Attack by two stages after inflicting damage. |
| TM52 | Focus Blast | 120 | 70 | 5 | ![]() |
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Has a 10% chance to lower the target's Special Defense by one stage. |
| TM53 | Energy Ball | 80 | 100 | 10 | ![]() |
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Has a 10% chance to lower the target's Special Defense by one stage. |
| TM56 | Fling | 1 | 100 | 10 | ![]() |
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Throws held item at the target; power depends on the item. |
| TM57 | Charge Beam | 50 | 90 | 10 | ![]() |
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Has a 70% chance to raise the user's Special Attack by one stage. |
| TM59 | Incinerate | 30 | 100 | 15 | ![]() |
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Destroys the target's held berry. |
| TM61 | Will-O-Wisp | 0 | 75 | 15 | ![]() |
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Burns the target. |
| TM63 | Embargo | 0 | 100 | 15 | ![]() |
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Target cannot use held items. |
| TM68 | Giga Impact | 150 | 90 | 5 | ![]() |
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User foregoes its next turn to recharge. |
| TM70 | Flash | 0 | 100 | 20 | ![]() |
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Lowers the target's accuracy by one stage. |
| TM73 | Thunder Wave | 0 | 100 | 20 | ![]() |
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Paralyzes the target. |
| TM77 | Psych Up | 0 | -- | 10 | ![]() |
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Discards the user's stat changes and copies the target's. |
| TM83 | Work Up | 0 | -- | 30 | ![]() |
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Raises the user's Attack and Special Attack by one stage each. |
| TM86 | Grass Knot | 1 | 100 | 20 | ![]() |
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Inflicts more damage to heavier targets, with a maximum of 120 power. |
| TM87 | Swagger | 0 | 90 | 15 | ![]() |
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Raises the target's Attack by two stages and confuses the target. |
| TM89 | U-turn | 70 | 100 | 20 | ![]() |
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User must switch out after attacking. |
| TM90 | Substitute | 0 | -- | 10 | ![]() |
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Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| TM92 | Trick Room | 0 | -- | 5 | ![]() |
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For five turns, slower Pokémon will act before faster Pokémon. |
| TM93 | Wild Charge | 90 | 100 | 15 | ![]() |
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User receives 1/4 the damage it inflicts in recoil. |
| TM94 | Rock Smash | 40 | 100 | 15 | ![]() |
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Has a 50% chance to lower the target's Defense by one stage. |
Stats:
| Base Stats: | IV | EV | Actual at Lv. | EV Yield | ||
| HP: | 100 | 404 | 3 | |||
| Top Average: | 80 | |||||
| Attack: | 100 | 299 | 0 | |||
| Top Average: | 90 | |||||
| Defense: | 100 | 299 | 0 | |||
| Top Average: | 83 | |||||
| Sp Attack: | 100 | 299 | 0 | |||
| Top Average: | 83 | |||||
| Sp Defense: | 100 | 299 | 0 | |||
| Top Average: | 83 | |||||
| Speed: | 100 | 299 | 0 | |||
| Top Average: | 78 | |||||
| Base Stat Total: | 600 | |||||
| Top Average: | 500 | |||||
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.










