Pokédex Entry: #562 Yamask

#562 Yamask

デスマス ()
Spirit Pokémon
Ghost
Ability: Mummy
Height: 0.5m
Weight: 1.5kg
Male: 50%
Female: 50%
Egg Groups: Mineral / Indeterminate
Steps required to hatch: 6375
Held Item in Wild: Spell Tag (5%)

Family:


Yamask

Level up at Lv. 34

Cofagrigus

Movesets:

Attack Level Power Accuracy PP Type Damage Effect
Astonish 1 30 100 15 Has a 30% chance to make the target flinch.
Protect 1 0 -- 10 Prevents any moves from hitting the user this turn.
Disable 5 0 100 20 Disables the target's last used move for 1-8 turns.
Haze 9 0 -- 30 Resets all Pokémon's stats, accuracy, and evasion.
Night Shade 13 1 100 15 Inflicts damage equal to the user's level.
Hex 17 50 100 10 Has double power if the target has a major status ailment.
Will-O-Wisp 21 0 75 15 Burns the target.
Ominous Wind 25 60 100 5 Has a 10% chance to raise all of the user's stats by one stage.
Power Split 33 0 -- 10 Averages Attack and Special Attack with the target.
Guard Split 33 0 -- 10 Averages Defense and Special Defense with the target.
Shadow Ball 37 80 100 15 Has a 20% chance to lower the target's Special Defense by one stage.
Grudge 41 0 -- 5 When the user faints, the PP of the move that fainted it will be reduced to 0.
Mean Look 45 0 -- 5 Prevents the target from leaving battle.
Destiny Bond 49 0 -- 5 If the user faints this turn, the target automatically will, too.
Attack Power Accuracy PP Type Damage Effect
Disable 0 100 20 Disables the target's last used move for 1-8 turns.
Memento 0 100 10 Lowers the target's Attack and Special Attack by two stages. User faints.
Imprison 0 -- 10 Prevents the target from using any moves that the user also knows.
Fake Tears 0 100 20 Lowers the target's Special Defense by two stages.
Heal Block 0 100 15 Prevents target from restoring its HP for five turns.
Nasty Plot 0 -- 20 Raises the user's Special Attack by two stages.
Machine Number Attack Power Accuracy PP Type Damage Effect
TM04 Calm Mind 0 -- 20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic 0 90 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 1 100 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM17 Protect 0 -- 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance 0 -- 5 Changes the weather to rain for five turns.
TM19 Telekinesis 0 -- 15 Moves have 100% accuracy against the target for three turns.
TM20 Safeguard 0 -- 25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration 1 100 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return 1 100 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic 90 100 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball 80 100 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team 0 -- 15 Raises the user's evasion by one stage.
TM42 Facade 70 100 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest 0 -- 10 User sleeps for two turns, completely healing itself.
TM45 Attract 0 100 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 40 100 10 Takes the target's item.
TM48 Round 60 100 15 Has double power if it's used more than once per turn.
TM53 Energy Ball 80 100 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM61 Will-O-Wisp 0 75 15 Burns the target.
TM63 Embargo 0 100 15 Target cannot use held items.
TM66 Payback 50 100 10 Power is doubled if the target has already moved this turn.
TM70 Flash 0 100 20 Lowers the target's accuracy by one stage.
TM77 Psych Up 0 -- 10 Discards the user's stat changes and copies the target's.
TM85 Dream Eater 100 100 15 Only works on sleeping Pokémon. Heals the user by half the damage inflicted.
TM87 Swagger 0 90 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute 0 -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM92 Trick Room 0 -- 5 For five turns, slower Pokémon will act before faster Pokémon.

Stats:

Base Stats: IV EV Actual at Lv. EV Yield
HP: 38
 
280 0
Top Average: 80
 
Attack: 30
 
159 0
Top Average: 90
 
Defense: 85
 
269 1
Top Average: 83
 
Sp Attack: 55
 
209 0
Top Average: 83
 
Sp Defense: 65
 
229 0
Top Average: 83
 
Speed: 30
 
159 0
Top Average: 78
 
Base Stat Total: 303
 
Top Average: 500
 
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
Keep up to-date with the latest changes and updates to the Pokedex with the Changelog.