Pokédex Entry: #145 Zapdos

#145 Zapdos

サンダー (Thunder)
Electric Pokémon
Electric / Flying
Ability: Pressure
Hidden Ability: Lightningrod
Height: 1.6m
Weight: 52.6kg
Male: 0%
Female: 0%
Egg Group: No Eggs
Steps required to hatch: 20400

Family:


Does not evolve

Movesets:

Attack Level Power Accuracy PP Type Damage Effect
Peck 1 35 100 35 Inflicts regular damage with no additional effect.
ThunderShock 1 40 100 30 Has a 10% chance to paralyze the target.
Thunder Wave 8 0 100 20 Paralyzes the target.
Pluck 22 60 100 20 If target has a berry, inflicts double damage and uses the berry.
AncientPower 29 60 100 5 Has a 10% chance to raise all of the user's stats by one stage.
Charge 36 0 -- 20 Raises the user's Special Defense by one stage. User's Electric moves have doubled power next turn.
Agility 43 0 -- 30 Raises the user's Speed by two stages.
Discharge 50 80 100 15 Has a 30% chance to paralyze the target.
Light Screen 64 0 -- 30 Reduces damage from special attacks by 50% for five turns..
Drill Peck 71 80 100 20 Inflicts regular damage with no additional effect.
Thunder 78 120 70 10 Has a 30% chance to paralyze the target.
Rain Dance 85 0 -- 5 Changes the weather to rain for five turns.
Machine Number Attack Power Accuracy PP Type Damage Effect
TM05 Roar 0 100 20 Immediately ends wild battles. Forces trainers to switch Pokémon.
TM06 Toxic 0 90 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 1 100 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day 0 -- 5 Changes the weather to sunny for five turns.
TM15 Hyper Beam 150 90 5 User foregoes its next turn to recharge.
TM16 Light Screen 0 -- 30 Reduces damage from special attacks by 50% for five turns..
TM17 Protect 0 -- 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance 0 -- 5 Changes the weather to rain for five turns.
TM21 Frustration 1 100 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt 95 100 15 Has a 10% chance to paralyze the target.
TM25 Thunder 120 70 10 Has a 30% chance to paralyze the target.
TM27 Return 1 100 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team 0 -- 15 Raises the user's evasion by one stage.
TM37 Sandstorm 0 -- 10 Changes the weather to a sandstorm for five turns.
TM40 Aerial Ace 60 -- 20 Never misses.
TM42 Facade 70 100 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest 0 -- 10 User sleeps for two turns, completely healing itself.
TM48 Round 60 100 15 Has double power if it's used more than once per turn.
TM57 Charge Beam 50 90 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM58 Sky Drop 60 100 10 Carries the target high into the air, dodging all attacks against either, and drops it next turn.
TM68 Giga Impact 150 90 5 User foregoes its next turn to recharge.
TM70 Flash 0 100 20 Lowers the target's accuracy by one stage.
TM72 Volt Switch 70 100 20 User must switch out after attacking.
TM73 Thunder Wave 0 100 20 Paralyzes the target.
TM87 Swagger 0 90 15 Raises the target's Attack by two stages and confuses the target.
TM88 Pluck 60 100 20 If target has a berry, inflicts double damage and uses the berry.
TM89 U-turn 70 100 20 User must switch out after attacking.
TM90 Substitute 0 -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93 Wild Charge 90 100 15 User receives 1/4 the damage it inflicts in recoil.
TM94 Rock Smash 40 100 15 Has a 50% chance to lower the target's Defense by one stage.
HM02 Fly 90 95 15 User flies high into the air, dodging all attacks, and hits next turn.

Stats:

Base Stats: IV EV Actual at Lv. EV Yield
HP: 90
 
384 0
Top Average: 80
 
Attack: 90
 
279 0
Top Average: 90
 
Defense: 85
 
269 0
Top Average: 83
 
Sp Attack: 125
 
349 3
Top Average: 83
 
Sp Defense: 90
 
279 0
Top Average: 83
 
Speed: 100
 
299 0
Top Average: 78
 
Base Stat Total: 580
 
Top Average: 500
 
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
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