Pokédex Entry: #644 Zekrom

#644 Zekrom

ゼクロム ()
Deep Black Pokémon
Dragon / Electric
Ability: Teravolt
Height: 2.9m
Weight: 345kg
Male: 0%
Female: 0%
Egg Group: No Eggs
Steps required to hatch: 30600

Family:


Does not evolve

Movesets:

Attack Level Power Accuracy PP Type Damage Effect
Thunder Fang 1 65 95 15 Has a 10% chance to paralyze the target and a 10% chance to make the target flinch.
Imprison 8 0 -- 10 Prevents the target from using any moves that the user also knows.
AncientPower 15 60 100 5 Has a 10% chance to raise all of the user's stats by one stage.
Thunderbolt 22 95 100 15 Has a 10% chance to paralyze the target.
Slash 36 70 100 20 Has an increased chance for a critical hit.
Zen Headbutt 43 80 90 15 Has a 20% chance to make the target flinch.
Fusion Bolt 50 100 100 5 With Fusion Flare, inflicts double damage.
Dragon Claw 54 80 100 15 Inflicts regular damage with no additional effect.
Imprison 64 0 -- 10 Prevents the target from using any moves that the user also knows.
Crunch 71 80 100 15 Has a 20% chance to lower the target's Defense by one stage.
Thunder 78 120 70 10 Has a 30% chance to paralyze the target.
Outrage 85 120 100 15 Hits every turn for 2-3 turns, then confuses the user.
Hyper Voice 92 90 100 10 Inflicts regular damage with no additional effect.
Bolt Strike 100 130 85 5 Has a 20% chance to paralyze the target.
Attack Power Accuracy PP Type Damage Effect
Draco Meteor 140 90 5 Lowers the user's Special Attack by two stages after inflicting damage.
Machine Number Attack Power Accuracy PP Type Damage Effect
TM01 Hone Claws 0 -- 15 Raises the user's Attack and accuracy by one stage.
TM02 Dragon Claw 80 100 15 Inflicts regular damage with no additional effect.
TM06 Toxic 0 90 10 Badly poisons the target, inflicting more damage every turn.
TM10 Hidden Power 1 100 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM15 Hyper Beam 150 90 5 User foregoes its next turn to recharge.
TM16 Light Screen 0 -- 30 Reduces damage from special attacks by 50% for five turns..
TM17 Protect 0 -- 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance 0 -- 5 Changes the weather to rain for five turns.
TM20 Safeguard 0 -- 25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration 1 100 20 Power increases as happiness decreases, up to a maximum of 102.
TM24 Thunderbolt 95 100 15 Has a 10% chance to paralyze the target.
TM25 Thunder 120 70 10 Has a 30% chance to paralyze the target.
TM27 Return 1 100 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic 90 100 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball 80 100 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM32 Double Team 0 -- 15 Raises the user's evasion by one stage.
TM33 Reflect 0 -- 20 Reduces damage from physical attacks by half.
TM39 Rock Tomb 50 80 10 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade 70 100 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest 0 -- 10 User sleeps for two turns, completely healing itself.
TM48 Round 60 100 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice 40 100 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM52 Focus Blast 120 70 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling 1 100 10 Throws held item at the target; power depends on the item.
TM57 Charge Beam 50 90 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM65 Shadow Claw 70 100 15 Has an increased chance for a critical hit.
TM66 Payback 50 100 10 Power is doubled if the target has already moved this turn.
TM68 Giga Impact 150 90 5 User foregoes its next turn to recharge.
TM70 Flash 0 100 20 Lowers the target's accuracy by one stage.
TM71 Stone Edge 100 80 5 Has an increased chance for a critical hit.
TM72 Volt Switch 70 100 20 User must switch out after attacking.
TM73 Thunder Wave 0 100 20 Paralyzes the target.
TM80 Rock Slide 75 90 10 Has a 30% chance to make the target flinch.
TM82 Dragon Tail 60 90 10 Ends wild battles. Forces trainers to switch Pokémon.
TM87 Swagger 0 90 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute 0 -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM91 Flash Cannon 80 100 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM93 Wild Charge 90 100 15 User receives 1/4 the damage it inflicts in recoil.
TM94 Rock Smash 40 100 15 Has a 50% chance to lower the target's Defense by one stage.
HM01 Cut 50 95 30 Inflicts regular damage with no additional effect.
HM02 Fly 90 95 15 User flies high into the air, dodging all attacks, and hits next turn.
HM04 Strength 80 100 15 Inflicts regular damage with no additional effect.

Stats:

Base Stats: IV EV Actual at Lv. EV Yield
HP: 100
 
404 0
Top Average: 80
 
Attack: 150
 
399 3
Top Average: 90
 
Defense: 120
 
339 0
Top Average: 83
 
Sp Attack: 120
 
339 0
Top Average: 83
 
Sp Defense: 100
 
299 0
Top Average: 83
 
Speed: 90
 
279 0
Top Average: 78
 
Base Stat Total: 680
 
Top Average: 500
 
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
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