Pokédex Entry: #298 Azurill

#298 Azurill

ルリリ (Ruriri)
Polka Dot Pokémon
Normal
Ability: Thick Fat
Alt. Ability: Huge Power
Hidden Ability: Sap Sipper
Height: 0.2m
Weight: 2kg
Male: 25%
Female: 75%
Egg Group: No Eggs
Steps required to hatch: 2550

Family:


Azurill

Level up when very happy

Marill

Level up at Lv. 18

Azumarill

Movesets:

Attack Level Power Accuracy PP Type Damage Effect
Splash 1 0 -- 40 Does nothing.
Charm 2 0 100 20 Lowers the target's Attack by two stages.
Tail Whip 7 0 100 30 Lowers the target's Defense by one stage.
Bubble 10 20 100 30 Has a 10% chance to lower the target's Speed by one stage.
Slam 15 80 75 20 Inflicts regular damage with no additional effect.
Attack Power Accuracy PP Type Damage Effect
Slam 80 75 20 Inflicts regular damage with no additional effect.
Sing 0 55 15 Puts the target to sleep.
Encore 0 100 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Refresh 0 -- 20 Cleanses the user of a burn, paralysis, or poison.
Fake Tears 0 100 20 Lowers the target's Special Defense by two stages.
Tickle 0 100 20 Lowers the target's Attack and Defense by one stage.
Muddy Water 95 85 10 Has a 30% chance to lower the target's accuracy by one stage.
Water Sport 0 -- 15 All damage from Fire moves is halved until the end of the battle.
Soak 0 100 20 Changes the target's type to Water.
Machine Number Attack Power Accuracy PP Type Damage Effect
TM06 Toxic 0 90 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail 0 -- 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power 1 100 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam 95 100 10 Has a 10% chance to freeze the target.
TM14 Blizzard 120 70 5 Has a 10% chance to freeze the target.
TM16 Light Screen 0 -- 30 Reduces damage from special attacks by 50% for five turns..
TM17 Protect 0 -- 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance 0 -- 5 Changes the weather to rain for five turns.
TM21 Frustration 1 100 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return 1 100 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team 0 -- 15 Raises the user's evasion by one stage.
TM42 Facade 70 100 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest 0 -- 10 User sleeps for two turns, completely healing itself.
TM45 Attract 0 100 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round 60 100 15 Has double power if it's used more than once per turn.
TM55 Scald 80 100 15 Has a 30% chance to burn the target.
TM83 Work Up 0 -- 30 Raises the user's Attack and Special Attack by one stage each.
TM87 Swagger 0 90 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute 0 -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM03 Surf 95 100 15 Inflicts regular damage and can hit Dive users.
HM05 Waterfall 80 100 15 Has a 20% chance to make the target flinch.

Stats:

Base Stats: IV EV Actual at Lv. EV Yield
HP: 50
 
304 1
Top Average: 80
 
Attack: 20
 
139 0
Top Average: 90
 
Defense: 40
 
179 0
Top Average: 83
 
Sp Attack: 20
 
139 0
Top Average: 83
 
Sp Defense: 40
 
179 0
Top Average: 83
 
Speed: 20
 
139 0
Top Average: 78
 
Base Stat Total: 190
 
Top Average: 500
 
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
Keep up to-date with the latest changes and updates to the Pokedex with the Changelog.