Pokédex Entry: #242 Blissey

#242 Blissey

ハピナス (Happinas)
Happiness Pokémon
Normal
Ability: Natural Cure
Alt. Ability: Serene Grace
Hidden Ability: Healer
Height: 1.5m
Weight: 46.8kg
Male: 0%
Female: 100%
Egg Group: Fairy
Steps required to hatch: 10200
Held Item in Wild: Lucky Egg (100%)

Family:


Happiny

Level up holding at day time

Chansey

Level up when very happy

Blissey

Movesets:

Attack Level Power Accuracy PP Type Damage Effect
Pound 1 40 100 35 Inflicts regular damage with no additional effect.
Growl 1 0 100 40 Lowers the target's Attack by one stage.
Tail Whip 5 0 100 30 Lowers the target's Defense by one stage.
Refresh 9 0 -- 20 Cleanses the user of a burn, paralysis, or poison.
DoubleSlap 12 15 85 10 Hits 2-5 times in one turn.
Bestow 20 0 -- 15 Gives the user's held item to the target.
Minimize 23 0 -- 20 Raises the user's evasion by two stages.
Sing 31 0 55 15 Puts the target to sleep.
Fling 34 1 100 10 Throws held item at the target; power depends on the item.
Heal Pulse 38 0 -- 10 Heals the target for half its max HP.
Light Screen 46 0 -- 30 Reduces damage from special attacks by 50% for five turns..
Healing Wish 50 0 -- 10 User faints. Its replacement has its HP fully restored and any major status effect removed.
Machine Number Attack Power Accuracy PP Type Damage Effect
TM04 Calm Mind 0 -- 20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic 0 90 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail 0 -- 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power 1 100 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day 0 -- 5 Changes the weather to sunny for five turns.
TM13 Ice Beam 95 100 10 Has a 10% chance to freeze the target.
TM14 Blizzard 120 70 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam 150 90 5 User foregoes its next turn to recharge.
TM16 Light Screen 0 -- 30 Reduces damage from special attacks by 50% for five turns..
TM17 Protect 0 -- 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance 0 -- 5 Changes the weather to rain for five turns.
TM20 Safeguard 0 -- 25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration 1 100 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 SolarBeam 120 100 10 Requires a turn to charge before attacking.
TM24 Thunderbolt 95 100 15 Has a 10% chance to paralyze the target.
TM25 Thunder 120 70 10 Has a 30% chance to paralyze the target.
TM26 Earthquake 100 100 10 Inflicts regular damage and can hit Dig users.
TM27 Return 1 100 20 Power increases with happiness, up to a maximum of 102.
TM29 Psychic 90 100 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM30 Shadow Ball 80 100 15 Has a 20% chance to lower the target's Special Defense by one stage.
TM31 Brick Break 75 100 15 Destroys Reflect and Light Screen.
TM32 Double Team 0 -- 15 Raises the user's evasion by one stage.
TM35 Flamethrower 95 100 15 Has a 10% chance to burn the target.
TM37 Sandstorm 0 -- 10 Changes the weather to a sandstorm for five turns.
TM38 Fire Blast 120 85 5 Has a 10% chance to burn the target.
TM39 Rock Tomb 50 80 10 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade 70 100 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest 0 -- 10 User sleeps for two turns, completely healing itself.
TM45 Attract 0 100 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round 60 100 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice 40 100 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM52 Focus Blast 120 70 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM56 Fling 1 100 10 Throws held item at the target; power depends on the item.
TM57 Charge Beam 50 90 10 Has a 70% chance to raise the user's Special Attack by one stage.
TM59 Incinerate 30 100 15 Destroys the target's held berry.
TM67 Retaliate 70 100 5 Has double power if a friendly Pokémon fainted last turn.
TM68 Giga Impact 150 90 5 User foregoes its next turn to recharge.
TM70 Flash 0 100 20 Lowers the target's accuracy by one stage.
TM73 Thunder Wave 0 100 20 Paralyzes the target.
TM77 Psych Up 0 -- 10 Discards the user's stat changes and copies the target's.
TM78 Bulldoze 60 100 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide 75 90 10 Has a 30% chance to make the target flinch.
TM83 Work Up 0 -- 30 Raises the user's Attack and Special Attack by one stage each.
TM85 Dream Eater 100 100 15 Only works on sleeping Pokémon. Heals the user by half the damage inflicted.
TM86 Grass Knot 1 100 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger 0 90 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute 0 -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM93 Wild Charge 90 100 15 User receives 1/4 the damage it inflicts in recoil.
TM94 Rock Smash 40 100 15 Has a 50% chance to lower the target's Defense by one stage.
HM04 Strength 80 100 15 Inflicts regular damage with no additional effect.

Stats:

Base Stats: IV EV Actual at Lv. EV Yield
HP: 255
 
714 3
Top Average: 80
 
Attack: 10
 
119 0
Top Average: 90
 
Defense: 10
 
119 0
Top Average: 83
 
Sp Attack: 75
 
249 0
Top Average: 83
 
Sp Defense: 135
 
369 0
Top Average: 83
 
Speed: 55
 
209 0
Top Average: 78
 
Base Stat Total: 540
 
Top Average: 500
 
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
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