Pokédex Entry: #270 Lotad

#270 Lotad

ハスボー (Hassboh)
Water Weed Pokémon
Water / Grass
Ability: Swift Swim
Alt. Ability: Rain Dish
Hidden Ability: Own Tempo
Height: 0.5m
Weight: 2.6kg
Male: 50%
Female: 50%
Egg Groups: Water 1 / Plant
Steps required to hatch: 3825

Family:


Lotad

Level up at Lv. 14

Lombre

Use item:

Ludicolo

Movesets:

Attack Level Power Accuracy PP Type Damage Effect
Astonish 1 30 100 15 Has a 30% chance to make the target flinch.
Growl 3 0 100 40 Lowers the target's Attack by one stage.
Absorb 5 20 100 25 Heals the user by half the damage inflicted.
Nature Power 7 0 -- 20 Uses a move which depends upon the terrain.
Mist 11 0 -- 30 Protects the user's stats from being changed by enemy moves.
Zen Headbutt 31 80 90 15 Has a 20% chance to make the target flinch.
Rain Dance 37 0 -- 5 Changes the weather to rain for five turns.
Energy Ball 45 80 100 10 Has a 10% chance to lower the target's Special Defense by one stage.
Attack Power Accuracy PP Type Damage Effect
Leech Seed 0 90 10 Seeds the target, stealing HP from it every turn.
Razor Leaf 55 95 25 Has an increased chance for a critical hit.
Flail 1 100 15 Inflicts more damage when the user has less HP remaining, with a maximum of 200 power.
Synthesis 0 -- 5 Heals the user by half its max HP. Affected by weather.
Teeter Dance 0 100 20 Confuses the target.
Tickle 0 100 20 Lowers the target's Attack and Defense by one stage.
Machine Number Attack Power Accuracy PP Type Damage Effect
TM06 Toxic 0 90 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail 0 -- 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power 1 100 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day 0 -- 5 Changes the weather to sunny for five turns.
TM13 Ice Beam 95 100 10 Has a 10% chance to freeze the target.
TM14 Blizzard 120 70 5 Has a 10% chance to freeze the target.
TM17 Protect 0 -- 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance 0 -- 5 Changes the weather to rain for five turns.
TM21 Frustration 1 100 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 SolarBeam 120 100 10 Requires a turn to charge before attacking.
TM27 Return 1 100 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team 0 -- 15 Raises the user's evasion by one stage.
TM42 Facade 70 100 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest 0 -- 10 User sleeps for two turns, completely healing itself.
TM45 Attract 0 100 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 40 100 10 Takes the target's item.
TM48 Round 60 100 15 Has double power if it's used more than once per turn.
TM49 Echoed Voice 40 100 15 Power increases by 100% for each consecutive use by any friendly Pokémon, to a maximum of 200.
TM53 Energy Ball 80 100 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM55 Scald 80 100 15 Has a 30% chance to burn the target.
TM70 Flash 0 100 20 Lowers the target's accuracy by one stage.
TM75 Swords Dance 0 -- 30 Raises the user's Attack by two stages.
TM86 Grass Knot 1 100 20 Inflicts more damage to heavier targets, with a maximum of 120 power.
TM87 Swagger 0 90 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute 0 -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
HM03 Surf 95 100 15 Inflicts regular damage and can hit Dive users.
Attack Power Accuracy PP Type Damage Effect
Leech Seed 0 90 10 Seeds the target, stealing HP from it every turn.

Stats:

Base Stats: IV EV Actual at Lv. EV Yield
HP: 40
 
284 0
Top Average: 80
 
Attack: 30
 
159 0
Top Average: 90
 
Defense: 30
 
159 0
Top Average: 83
 
Sp Attack: 40
 
179 0
Top Average: 83
 
Sp Defense: 50
 
199 1
Top Average: 83
 
Speed: 30
 
159 0
Top Average: 78
 
Base Stat Total: 220
 
Top Average: 500
 
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
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