Pokédex Entry: #054 Psyduck

#054 Psyduck

コダック (Koduck)
Duck Pokémon
Water
Ability: Damp
Alt. Ability: Cloud Nine
Hidden Ability: Swift Swim
Height: 0.8m
Weight: 19.6kg
Male: 50%
Female: 50%
Egg Groups: Water 1 / Ground
Steps required to hatch: 5100

Family:


Psyduck

Level up at Lv. 33

Golduck

Movesets:

Attack Level Power Accuracy PP Type Damage Effect
Water Sport 1 0 -- 15 All damage from Fire moves is halved until the end of the battle.
Scratch 1 40 100 35 Inflicts regular damage with no additional effect.
Tail Whip 5 0 100 30 Lowers the target's Defense by one stage.
Disable 14 0 100 20 Disables the target's last used move for 1-8 turns.
Confusion 18 50 100 25 Has a 10% chance to confuse the target.
Fury Swipes 27 18 80 15 Hits 2-5 times in one turn.
Screech 31 0 85 40 Lowers the target's Defense by two stages.
Soak 35 0 100 20 Changes the target's type to Water.
Psych Up 40 0 -- 10 Discards the user's stat changes and copies the target's.
Zen Headbutt 44 80 90 15 Has a 20% chance to make the target flinch.
Amnesia 48 0 -- 20 Raises the user's Special Defense by two stages.
Hydro Pump 53 120 80 5 Inflicts regular damage with no additional effect.
Wonder Room 57 0 -- 10 All Pokémon's Defense and Special Defense are swapped for 5 turns.
Attack Power Accuracy PP Type Damage Effect
Psybeam 65 100 20 Has a 10% chance to confuse the target.
Hypnosis 0 60 20 Puts the target to sleep.
Confuse Ray 0 100 10 Confuses the target.
Foresight 0 -- 40 Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost.
Encore 0 100 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.
Cross Chop 100 80 5 Has an increased chance for a critical hit.
Future Sight 100 100 10 Hits the target two turns later.
Yawn 0 -- 10 Target sleeps at the end of the next turn.
Refresh 0 -- 20 Cleanses the user of a burn, paralysis, or poison.
Mud Bomb 65 85 10 Has a 30% chance to lower the target's accuracy by one stage.
Synchronoise 70 100 15 Hits any Pokémon that shares a type with the user.
Machine Number Attack Power Accuracy PP Type Damage Effect
TM01 Hone Claws 0 -- 15 Raises the user's Attack and accuracy by one stage.
TM03 Psyshock 80 100 10 Inflicts damage based on the target's Defense, not Special Defense.
TM04 Calm Mind 0 -- 20 Raises the user's Special Attack and Special Defense by one stage.
TM06 Toxic 0 90 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail 0 -- 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power 1 100 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam 95 100 10 Has a 10% chance to freeze the target.
TM14 Blizzard 120 70 5 Has a 10% chance to freeze the target.
TM16 Light Screen 0 -- 30 Reduces damage from special attacks by 50% for five turns..
TM17 Protect 0 -- 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance 0 -- 5 Changes the weather to rain for five turns.
TM19 Telekinesis 0 -- 15 Moves have 100% accuracy against the target for three turns.
TM21 Frustration 1 100 20 Power increases as happiness decreases, up to a maximum of 102.
TM27 Return 1 100 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig 80 100 10 User digs underground, dodging all attacks, and hits next turn.
TM29 Psychic 90 100 10 Has a 10% chance to lower the target's Special Defense by one stage.
TM31 Brick Break 75 100 15 Destroys Reflect and Light Screen.
TM32 Double Team 0 -- 15 Raises the user's evasion by one stage.
TM40 Aerial Ace 60 -- 20 Never misses.
TM42 Facade 70 100 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest 0 -- 10 User sleeps for two turns, completely healing itself.
TM45 Attract 0 100 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round 60 100 15 Has double power if it's used more than once per turn.
TM55 Scald 80 100 15 Has a 30% chance to burn the target.
TM56 Fling 1 100 10 Throws held item at the target; power depends on the item.
TM65 Shadow Claw 70 100 15 Has an increased chance for a critical hit.
TM70 Flash 0 100 20 Lowers the target's accuracy by one stage.
TM77 Psych Up 0 -- 10 Discards the user's stat changes and copies the target's.
TM87 Swagger 0 90 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute 0 -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash 40 100 15 Has a 50% chance to lower the target's Defense by one stage.
HM03 Surf 95 100 15 Inflicts regular damage and can hit Dive users.
HM04 Strength 80 100 15 Inflicts regular damage with no additional effect.
HM05 Waterfall 80 100 15 Has a 20% chance to make the target flinch.
HM06 Dive 80 100 10 User dives underwater, dodging all attacks, and hits next turn.
Attack Power Accuracy PP Type Damage Effect
Encore 0 100 5 Forces the target to repeat its last used move every turn for 2 to 6 turns.

Stats:

Base Stats: IV EV Actual at Lv. EV Yield
HP: 50
 
304 0
Top Average: 80
 
Attack: 52
 
203 0
Top Average: 90
 
Defense: 48
 
195 0
Top Average: 83
 
Sp Attack: 65
 
229 1
Top Average: 83
 
Sp Defense: 50
 
199 0
Top Average: 83
 
Speed: 55
 
209 0
Top Average: 78
 
Base Stat Total: 320
 
Top Average: 500
 
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
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