Keep up to-date with the latest changes and updates to the Pokedex with the Changelog.
Pokédex Entry: #054 Psyduck

#054 Psyduck
コダック (Koduck)
Duck Pokémon
Ability: Damp
Alt. Ability:
Cloud Nine
Hidden Ability:
Swift Swim
Height: 0.8m
Weight: 19.6kg
Male: 50%
Female: 50%
Egg Groups:
Water 1
/ Ground
Steps required to hatch: 5100
Family:
Movesets:
| Attack | Level | Power | Accuracy | PP | Type | Damage | Effect |
|---|---|---|---|---|---|---|---|
| Water Sport | 1 | 0 | -- | 15 | ![]() |
![]() |
All damage from Fire moves is halved until the end of the battle. |
| Scratch | 1 | 40 | 100 | 35 | ![]() |
![]() |
Inflicts regular damage with no additional effect. |
| Tail Whip | 5 | 0 | 100 | 30 | ![]() |
![]() |
Lowers the target's Defense by one stage. |
| Disable | 14 | 0 | 100 | 20 | ![]() |
![]() |
Disables the target's last used move for 1-8 turns. |
| Confusion | 18 | 50 | 100 | 25 | ![]() |
![]() |
Has a 10% chance to confuse the target. |
| Fury Swipes | 27 | 18 | 80 | 15 | ![]() |
![]() |
Hits 2-5 times in one turn. |
| Screech | 31 | 0 | 85 | 40 | ![]() |
![]() |
Lowers the target's Defense by two stages. |
| Soak | 35 | 0 | 100 | 20 | ![]() |
![]() |
Changes the target's type to Water. |
| Psych Up | 40 | 0 | -- | 10 | ![]() |
![]() |
Discards the user's stat changes and copies the target's. |
| Zen Headbutt | 44 | 80 | 90 | 15 | ![]() |
![]() |
Has a 20% chance to make the target flinch. |
| Amnesia | 48 | 0 | -- | 20 | ![]() |
![]() |
Raises the user's Special Defense by two stages. |
| Hydro Pump | 53 | 120 | 80 | 5 | ![]() |
![]() |
Inflicts regular damage with no additional effect. |
| Wonder Room | 57 | 0 | -- | 10 | ![]() |
![]() |
All Pokémon's Defense and Special Defense are swapped for 5 turns. |
| Attack | Power | Accuracy | PP | Type | Damage | Effect |
|---|---|---|---|---|---|---|
| Psybeam | 65 | 100 | 20 | ![]() |
![]() |
Has a 10% chance to confuse the target. |
| Hypnosis | 0 | 60 | 20 | ![]() |
![]() |
Puts the target to sleep. |
| Confuse Ray | 0 | 100 | 10 | ![]() |
![]() |
Confuses the target. |
| Foresight | 0 | -- | 40 | ![]() |
![]() |
Forces the target to have no Evade, and allows it to be hit by Normal and Fighting moves even if it's a Ghost. |
| Encore | 0 | 100 | 5 | ![]() |
![]() |
Forces the target to repeat its last used move every turn for 2 to 6 turns. |
| Cross Chop | 100 | 80 | 5 | ![]() |
![]() |
Has an increased chance for a critical hit. |
| Future Sight | 100 | 100 | 10 | ![]() |
![]() |
Hits the target two turns later. |
| Yawn | 0 | -- | 10 | ![]() |
![]() |
Target sleeps at the end of the next turn. |
| Refresh | 0 | -- | 20 | ![]() |
![]() |
Cleanses the user of a burn, paralysis, or poison. |
| Mud Bomb | 65 | 85 | 10 | ![]() |
![]() |
Has a 30% chance to lower the target's accuracy by one stage. |
| Synchronoise | 70 | 100 | 15 | ![]() |
![]() |
Hits any Pokémon that shares a type with the user. |
| Machine Number | Attack | Power | Accuracy | PP | Type | Damage | Effect |
|---|---|---|---|---|---|---|---|
| TM01 | Hone Claws | 0 | -- | 15 | ![]() |
![]() |
Raises the user's Attack and accuracy by one stage. |
| TM03 | Psyshock | 80 | 100 | 10 | ![]() |
![]() |
Inflicts damage based on the target's Defense, not Special Defense. |
| TM04 | Calm Mind | 0 | -- | 20 | ![]() |
![]() |
Raises the user's Special Attack and Special Defense by one stage. |
| TM06 | Toxic | 0 | 90 | 10 | ![]() |
![]() |
Badly poisons the target, inflicting more damage every turn. |
| TM07 | Hail | 0 | -- | 10 | ![]() |
![]() |
Changes the weather to a hailstorm for five turns. |
| TM10 | Hidden Power | 1 | 100 | 15 | ![]() |
![]() |
Power and type depend upon user's IVs. Power can range from 30 to 70. |
| TM13 | Ice Beam | 95 | 100 | 10 | ![]() |
![]() |
Has a 10% chance to freeze the target. |
| TM14 | Blizzard | 120 | 70 | 5 | ![]() |
![]() |
Has a 10% chance to freeze the target. |
| TM16 | Light Screen | 0 | -- | 30 | ![]() |
![]() |
Reduces damage from special attacks by 50% for five turns.. |
| TM17 | Protect | 0 | -- | 10 | ![]() |
![]() |
Prevents any moves from hitting the user this turn. |
| TM18 | Rain Dance | 0 | -- | 5 | ![]() |
![]() |
Changes the weather to rain for five turns. |
| TM19 | Telekinesis | 0 | -- | 15 | ![]() |
![]() |
Moves have 100% accuracy against the target for three turns. |
| TM21 | Frustration | 1 | 100 | 20 | ![]() |
![]() |
Power increases as happiness decreases, up to a maximum of 102. |
| TM27 | Return | 1 | 100 | 20 | ![]() |
![]() |
Power increases with happiness, up to a maximum of 102. |
| TM28 | Dig | 80 | 100 | 10 | ![]() |
![]() |
User digs underground, dodging all attacks, and hits next turn. |
| TM29 | Psychic | 90 | 100 | 10 | ![]() |
![]() |
Has a 10% chance to lower the target's Special Defense by one stage. |
| TM31 | Brick Break | 75 | 100 | 15 | ![]() |
![]() |
Destroys Reflect and Light Screen. |
| TM32 | Double Team | 0 | -- | 15 | ![]() |
![]() |
Raises the user's evasion by one stage. |
| TM40 | Aerial Ace | 60 | -- | 20 | ![]() |
![]() |
Never misses. |
| TM42 | Facade | 70 | 100 | 20 | ![]() |
![]() |
Power doubles if user is burned, paralyzed, or poisoned. |
| TM44 | Rest | 0 | -- | 10 | ![]() |
![]() |
User sleeps for two turns, completely healing itself. |
| TM45 | Attract | 0 | 100 | 15 | ![]() |
![]() |
Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user. |
| TM48 | Round | 60 | 100 | 15 | ![]() |
![]() |
Has double power if it's used more than once per turn. |
| TM55 | Scald | 80 | 100 | 15 | ![]() |
![]() |
Has a 30% chance to burn the target. |
| TM56 | Fling | 1 | 100 | 10 | ![]() |
![]() |
Throws held item at the target; power depends on the item. |
| TM65 | Shadow Claw | 70 | 100 | 15 | ![]() |
![]() |
Has an increased chance for a critical hit. |
| TM70 | Flash | 0 | 100 | 20 | ![]() |
![]() |
Lowers the target's accuracy by one stage. |
| TM77 | Psych Up | 0 | -- | 10 | ![]() |
![]() |
Discards the user's stat changes and copies the target's. |
| TM87 | Swagger | 0 | 90 | 15 | ![]() |
![]() |
Raises the target's Attack by two stages and confuses the target. |
| TM90 | Substitute | 0 | -- | 10 | ![]() |
![]() |
Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks. |
| TM94 | Rock Smash | 40 | 100 | 15 | ![]() |
![]() |
Has a 50% chance to lower the target's Defense by one stage. |
| HM03 | Surf | 95 | 100 | 15 | ![]() |
![]() |
Inflicts regular damage and can hit Dive users. |
| HM04 | Strength | 80 | 100 | 15 | ![]() |
![]() |
Inflicts regular damage with no additional effect. |
| HM05 | Waterfall | 80 | 100 | 15 | ![]() |
![]() |
Has a 20% chance to make the target flinch. |
| HM06 | Dive | 80 | 100 | 10 | ![]() |
![]() |
User dives underwater, dodging all attacks, and hits next turn. |
| Attack | Power | Accuracy | PP | Type | Damage | Effect |
|---|---|---|---|---|---|---|
| Encore | 0 | 100 | 5 | ![]() |
![]() |
Forces the target to repeat its last used move every turn for 2 to 6 turns. |
Stats:
| Base Stats: | IV | EV | Actual at Lv. | EV Yield | ||
| HP: | 50 | 304 | 0 | |||
| Top Average: | 80 | |||||
| Attack: | 52 | 203 | 0 | |||
| Top Average: | 90 | |||||
| Defense: | 48 | 195 | 0 | |||
| Top Average: | 83 | |||||
| Sp Attack: | 65 | 229 | 1 | |||
| Top Average: | 83 | |||||
| Sp Defense: | 50 | 199 | 0 | |||
| Top Average: | 83 | |||||
| Speed: | 55 | 209 | 0 | |||
| Top Average: | 78 | |||||
| Base Stat Total: | 320 | |||||
| Top Average: | 500 | |||||
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.












