Pokédex Entry: #195 Quagsire

#195 Quagsire

ヌオー (Nuoh)
Water Fish Pokémon
Water / Ground
Ability: Damp
Alt. Ability: Water Absorb
Hidden Ability: Unaware
Height: 1.4m
Weight: 75kg
Male: 50%
Female: 50%
Egg Groups: Water 1 / Ground
Steps required to hatch: 5100

Family:


Wooper

Level up at Lv. 20

Quagsire

Movesets:

Attack Level Power Accuracy PP Type Damage Effect
Tail Whip 1 0 100 30 Lowers the target's Defense by one stage.
Mud Sport 1 0 -- 15 All damage from Electric moves is halved until the end of the battle.
Mud Sport 5 0 -- 15 All damage from Electric moves is halved until the end of the battle.
Mud Shot 9 55 95 15 Has a 100% chance to lower the target's Speed by one stage.
Slam 15 80 75 20 Inflicts regular damage with no additional effect.
Mud Bomb 19 65 85 10 Has a 30% chance to lower the target's accuracy by one stage.
Amnesia 24 0 -- 20 Raises the user's Special Defense by two stages.
Yawn 31 0 -- 10 Target sleeps at the end of the next turn.
Earthquake 36 100 100 10 Inflicts regular damage and can hit Dig users.
Rain Dance 41 0 -- 5 Changes the weather to rain for five turns.
Mist 48 0 -- 30 Protects the user's stats from being changed by enemy moves.
Haze 48 0 -- 30 Resets all Pokémon's stats, accuracy, and evasion.
Muddy Water 53 95 85 10 Has a 30% chance to lower the target's accuracy by one stage.
Machine Number Attack Power Accuracy PP Type Damage Effect
TM06 Toxic 0 90 10 Badly poisons the target, inflicting more damage every turn.
TM07 Hail 0 -- 10 Changes the weather to a hailstorm for five turns.
TM10 Hidden Power 1 100 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM13 Ice Beam 95 100 10 Has a 10% chance to freeze the target.
TM14 Blizzard 120 70 5 Has a 10% chance to freeze the target.
TM15 Hyper Beam 150 90 5 User foregoes its next turn to recharge.
TM17 Protect 0 -- 10 Prevents any moves from hitting the user this turn.
TM18 Rain Dance 0 -- 5 Changes the weather to rain for five turns.
TM20 Safeguard 0 -- 25 Protects the user's field from major status ailments and confusion for five turns.
TM21 Frustration 1 100 20 Power increases as happiness decreases, up to a maximum of 102.
TM26 Earthquake 100 100 10 Inflicts regular damage and can hit Dig users.
TM27 Return 1 100 20 Power increases with happiness, up to a maximum of 102.
TM28 Dig 80 100 10 User digs underground, dodging all attacks, and hits next turn.
TM31 Brick Break 75 100 15 Destroys Reflect and Light Screen.
TM32 Double Team 0 -- 15 Raises the user's evasion by one stage.
TM34 Sludge Wave 95 100 10 Has a 10% chance to poison the target.
TM36 Sludge Bomb 90 100 10 Has a 30% chance to poison the target.
TM37 Sandstorm 0 -- 10 Changes the weather to a sandstorm for five turns.
TM39 Rock Tomb 50 80 10 Has a 100% chance to lower the target's Speed by one stage.
TM42 Facade 70 100 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest 0 -- 10 User sleeps for two turns, completely healing itself.
TM45 Attract 0 100 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM46 Thief 40 100 10 Takes the target's item.
TM48 Round 60 100 15 Has double power if it's used more than once per turn.
TM52 Focus Blast 120 70 5 Has a 10% chance to lower the target's Special Defense by one stage.
TM55 Scald 80 100 15 Has a 30% chance to burn the target.
TM56 Fling 1 100 10 Throws held item at the target; power depends on the item.
TM68 Giga Impact 150 90 5 User foregoes its next turn to recharge.
TM70 Flash 0 100 20 Lowers the target's accuracy by one stage.
TM71 Stone Edge 100 80 5 Has an increased chance for a critical hit.
TM78 Bulldoze 60 100 20 Has a 100% chance to lower the target's Speed by one stage.
TM80 Rock Slide 75 90 10 Has a 30% chance to make the target flinch.
TM87 Swagger 0 90 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute 0 -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash 40 100 15 Has a 50% chance to lower the target's Defense by one stage.
HM03 Surf 95 100 15 Inflicts regular damage and can hit Dive users.
HM04 Strength 80 100 15 Inflicts regular damage with no additional effect.
HM05 Waterfall 80 100 15 Has a 20% chance to make the target flinch.
HM06 Dive 80 100 10 User dives underwater, dodging all attacks, and hits next turn.

Stats:

Base Stats: IV EV Actual at Lv. EV Yield
HP: 95
 
394 2
Top Average: 80
 
Attack: 85
 
269 0
Top Average: 90
 
Defense: 85
 
269 0
Top Average: 83
 
Sp Attack: 65
 
229 0
Top Average: 83
 
Sp Defense: 65
 
229 0
Top Average: 83
 
Speed: 35
 
169 0
Top Average: 78
 
Base Stat Total: 430
 
Top Average: 500
 
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
Keep up to-date with the latest changes and updates to the Pokedex with the Changelog.