Pokédex Entry: #543 Venipede

#543 Venipede

フシデ ()
Centipede Pokémon
Bug / Poison
Ability: Poison Point
Alt. Ability: Swarm
Hidden Ability: Quick Feet
Height: 0.4m
Weight: 5.3kg
Male: 50%
Female: 50%
Egg Group: Bug
Steps required to hatch: 3825
Held Item in Wild: Pecha Berry (50%)

Family:


Venipede

Level up at Lv. 22

Whirlipede

Level up at Lv. 30

Scolipede

Movesets:

Attack Level Power Accuracy PP Type Damage Effect
Poison Sting 5 15 100 35 Has a 30% chance to poison the target.
Screech 8 0 85 40 Lowers the target's Defense by two stages.
Pursuit 12 40 100 20 If the target leaves battle this turn, user will hit the target with double power and then hit its replacement normally.
Protect 15 0 -- 10 Prevents any moves from hitting the user this turn.
Poison Tail 19 50 100 25 Has an increased chance for a critical hit and a 10% chance to poison the target.
Bug Bite 22 60 100 20 If target has a berry, inflicts double damage and uses the berry.
Venoshock 26 65 100 10 Inflicts double damage if the target is Poisoned.
Agility 29 0 -- 30 Raises the user's Speed by two stages.
Steamroller 33 65 100 20 Has a 30% chance to make the target flinch.
Toxic 36 0 90 10 Badly poisons the target, inflicting more damage every turn.
Attack Power Accuracy PP Type Damage Effect
Twineedle 25 100 20 Hits twice in the same turn. Has a 20% chance to poison the target.
Pin Missile 14 85 20 Hits 2-5 times in one turn.
Spikes 0 -- 20 Scatters Spikes, hurting opposing Pokémon that switch in.
Toxic Spikes 0 -- 20 Scatters poisoned spikes, poisoning opposing Pokémon that switch in.
Machine Number Attack Power Accuracy PP Type Damage Effect
TM06 Toxic 0 90 10 Badly poisons the target, inflicting more damage every turn.
TM09 Venoshock 65 100 10 Inflicts double damage if the target is Poisoned.
TM10 Hidden Power 1 100 15 Power and type depend upon user's IVs. Power can range from 30 to 70.
TM11 Sunny Day 0 -- 5 Changes the weather to sunny for five turns.
TM17 Protect 0 -- 10 Prevents any moves from hitting the user this turn.
TM21 Frustration 1 100 20 Power increases as happiness decreases, up to a maximum of 102.
TM22 SolarBeam 120 100 10 Requires a turn to charge before attacking.
TM27 Return 1 100 20 Power increases with happiness, up to a maximum of 102.
TM32 Double Team 0 -- 15 Raises the user's evasion by one stage.
TM36 Sludge Bomb 90 100 10 Has a 30% chance to poison the target.
TM42 Facade 70 100 20 Power doubles if user is burned, paralyzed, or poisoned.
TM44 Rest 0 -- 10 User sleeps for two turns, completely healing itself.
TM45 Attract 0 100 15 Target falls in love if it has the opposite gender, and has a 50% chance to refuse attacking the user.
TM48 Round 60 100 15 Has double power if it's used more than once per turn.
TM66 Payback 50 100 10 Power is doubled if the target has already moved this turn.
TM74 Gyro Ball 1 100 5 Power raises when the user has lower Speed, up to a maximum of 150.
TM76 Struggle Bug 30 100 20 Has a 100% chance to lower the target's Special Attack by one stage.
TM84 Poison Jab 80 100 20 Has a 30% chance to poison the target.
TM87 Swagger 0 90 15 Raises the target's Attack by two stages and confuses the target.
TM90 Substitute 0 -- 10 Transfers 1/4 of the user's max HP into a doll, protecting the user from further damage or status changes until it breaks.
TM94 Rock Smash 40 100 15 Has a 50% chance to lower the target's Defense by one stage.

Stats:

Base Stats: IV EV Actual at Lv. EV Yield
HP: 30
 
264 0
Top Average: 80
 
Attack: 45
 
189 0
Top Average: 90
 
Defense: 59
 
217 1
Top Average: 83
 
Sp Attack: 30
 
159 0
Top Average: 83
 
Sp Defense: 39
 
177 0
Top Average: 83
 
Speed: 57
 
213 0
Top Average: 78
 
Base Stat Total: 260
 
Top Average: 500
 
(Note: Some stat changes will not display any effect if the level is very low, the IV hasn't changed enough or if the EV is not divisible by 4.)
Averages reflect the average stats for fully evolved Pokémon. Red stats mean below average, green stats mean above average.
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