#926
Fidough
Fidough
fairy
Ability
Own Tempo
The Pokémon sticks to its own tempo, preventing it from becoming confused or being affected by Intimidate.
Hidden Ability
Klutz
The Pokémon can’t use any held items.
Species Data
Height: 0.3m
Weight: 10.9kg
Male: 50%
Female: 50%
Base Catch Rate: 74%
Base Happiness: 19%
Stats
HP
37
Attack
55
Defense
70
Speed
65
Sp Attack
30
Sp Defense
55
Damage taken from types
poison
200%
steel
200%
normal
100%
flying
100%
ground
100%
rock
100%
ghost
100%
fire
100%
water
100%
grass
100%
electric
100%
psychic
100%
ice
100%
fairy
100%
fighting
50%
bug
50%
dark
50%
dragon
0%
Evolutions
Compatible Pokémon
Egg Group:
Mineral
Moves: Level Up
Level
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Level:
Lv. 1
Name:
Tackle
Type:
normal
Damage Class:
Power:
40
Accuracy:
100
PP:
35
Effect:
A full-body charge attack.
Level:
Lv. 1
Name:
Growl
Type:
normal
Damage Class:
Power:
-
Accuracy:
100
PP:
40
Effect:
Reduces the foe's ATTACK.
Level:
Lv. 3
Name:
Lick
Type:
ghost
Damage Class:
Power:
30
Accuracy:
100
PP:
30
Effect:
An attack that may cause paralysis.
Level:
Lv. 6
Name:
Tail Whip
Type:
normal
Damage Class:
Power:
-
Accuracy:
100
PP:
30
Effect:
Lowers the foe's DEFENSE.
Level:
Lv. 8
Name:
Covet
Type:
normal
Damage Class:
Power:
60
Accuracy:
100
PP:
25
Effect:
Cutely begs to obtain an item held by the foe.
Level:
Lv. 11
Name:
Bite
Type:
dark
Damage Class:
Power:
60
Accuracy:
100
PP:
25
Effect:
An attack that may cause flinching.
Level:
Lv. 15
Name:
Baby-Doll Eyes
Type:
fairy
Damage Class:
Power:
-
Accuracy:
100
PP:
30
Effect:
The user stares at the target with its baby-doll eyes, which lowers its Attack stat. This move always goes first.
Level:
Lv. 18
Name:
Play Rough
Type:
fairy
Damage Class:
Power:
90
Accuracy:
90
PP:
10
Effect:
The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.
Level:
Lv. 22
Name:
Work Up
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
30
Effect:
The user is roused, and its Attack and Sp. Atk stats increase.
Level:
Lv. 26
Name:
Baton Pass
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
40
Effect:
Switches while keeping effects.
Level:
Lv. 30
Name:
Roar
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Scares wild foes to end battle.
Level:
Lv. 33
Name:
Double-Edge
Type:
normal
Damage Class:
Power:
120
Accuracy:
100
PP:
15
Effect:
A tackle that also hurts the user.
Level:
Lv. 36
Name:
Charm
Type:
fairy
Damage Class:
Power:
-
Accuracy:
100
PP:
20
Effect:
Sharply lowers the foe's ATTACK.
Level:
Lv. 40
Name:
Crunch
Type:
dark
Damage Class:
Power:
80
Accuracy:
100
PP:
15
Effect:
An attack that may lower SPCL.DEF.
Level:
Lv. 45
Name:
Last Resort
Type:
normal
Damage Class:
Power:
140
Accuracy:
100
PP:
5
Effect:
This move can be used only after the user has used all the other moves it knows in the battle.
Moves: Technical / Hidden Machines
Machine
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Machine:
TM01
Name:
Take Down
Type:
normal
Damage Class:
Power:
90
Accuracy:
85
PP:
20
Effect:
A tackle that also hurts the user.
Machine:
TM02
Name:
Charm
Type:
fairy
Damage Class:
Power:
-
Accuracy:
100
PP:
20
Effect:
Sharply lowers the foe's ATTACK.
Machine:
TM04
Name:
Agility
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
30
Effect:
Sharply increases the user's SPEED.
Machine:
TM05
Name:
Mud-Slap
Type:
ground
Damage Class:
Power:
20
Accuracy:
100
PP:
10
Effect:
Reduces the foe's accuracy.
Machine:
TM07
Name:
Protect
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Foils attack that turn. It may fail.
Machine:
TM08
Name:
Fire Fang
Type:
fire
Damage Class:
Power:
65
Accuracy:
95
PP:
15
Effect:
The user bites with flame-cloaked fangs. It may also make the foe flinch or sustain a burn.
Machine:
TM09
Name:
Thunder Fang
Type:
electric
Damage Class:
Power:
65
Accuracy:
95
PP:
15
Effect:
The user bites with electrified fangs. It may also make the foe flinch or become paralyzed.
Machine:
TM10
Name:
Ice Fang
Type:
ice
Damage Class:
Power:
65
Accuracy:
95
PP:
15
Effect:
The user bites with cold-infused fangs. It may also make the foe flinch or freeze.
Machine:
TM20
Name:
Trailblaze
Type:
grass
Damage Class:
Power:
50
Accuracy:
100
PP:
20
Effect:
The user attacks suddenly as if leaping out from tall grass. The user’s nimble footwork boosts its Speed stat.
Machine:
TM25
Name:
Facade
Type:
normal
Damage Class:
Power:
70
Accuracy:
100
PP:
20
Effect:
Boosts ATTACK when burned, paralyzed, or poisoned.
Machine:
TM30
Name:
Snarl
Type:
dark
Damage Class:
Power:
55
Accuracy:
95
PP:
15
Effect:
The user yells as if it is ranting about something, making the target’s Sp. Atk stat decrease.
Machine:
TM35
Name:
Mud Shot
Type:
ground
Damage Class:
Power:
55
Accuracy:
95
PP:
15
Effect:
Hurls mud at the foe and reduces SPEED.
Machine:
TM47
Name:
Endure
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Always leaves at least 1HP.
Machine:
TM49
Name:
Sunny Day
Type:
fire
Damage Class:
Power:
-
Accuracy:
-
PP:
5
Effect:
Boosts fire-type moves for 5 turns.
Machine:
TM50
Name:
Rain Dance
Type:
water
Damage Class:
Power:
-
Accuracy:
-
PP:
5
Effect:
Boosts water-type moves for 5 turns.
Machine:
TM55
Name:
Dig
Type:
ground
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
1st turn: Burrow 2nd turn: Attack
Machine:
TM63
Name:
Psychic Fangs
Type:
psychic
Damage Class:
Power:
85
Accuracy:
100
PP:
10
Effect:
The user bites the target with its psychic capabilities. This can also destroy Light Screen and Reflect.
Machine:
TM66
Name:
Body Slam
Type:
normal
Damage Class:
Power:
85
Accuracy:
100
PP:
15
Effect:
An attack that may cause paralysis.
Machine:
TM70
Name:
Sleep Talk
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Randomly attacks while asleep.
Machine:
TM79
Name:
Dazzling Gleam
Type:
fairy
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
The user damages opposing Pokémon by emitting a powerful flash.
Machine:
TM84
Name:
Stomping Tantrum
Type:
ground
Damage Class:
Power:
75
Accuracy:
100
PP:
10
Effect:
Driven by frustration, the user attacks the target. If the user’s previous move has failed, the power of this move doubles.
Machine:
TM85
Name:
Rest
Type:
psychic
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Sleep for 2 turns to fully recover.
Machine:
TM103
Name:
Substitute
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Makes a decoy with 1/4 user's max HP.
Machine:
TM108
Name:
Crunch
Type:
dark
Damage Class:
Power:
80
Accuracy:
100
PP:
15
Effect:
An attack that may lower SPCL.DEF.
Machine:
TM127
Name:
Play Rough
Type:
fairy
Damage Class:
Power:
90
Accuracy:
90
PP:
10
Effect:
The user plays rough with the target and attacks it. This may also lower the target’s Attack stat.
Machine:
TM130
Name:
Helping Hand
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
Boosts the power of the recipient’s moves.
Machine:
TM132
Name:
Baton Pass
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
40
Effect:
Switches while keeping effects.
Machine:
TM139
Name:
Misty Terrain
Type:
fairy
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
The user covers the ground under everyone’s feet with mist for five turns. This protects Pokémon on the ground from status conditions.
Machine:
TM171
Name:
Tera Blast
Type:
normal
Damage Class:
Power:
80
Accuracy:
100
PP:
10
Effect:
If the user has Terastallized, it unleashes energy of its Tera Type. This move inflicts damage using the Attack or Special Attack stat—whichever is higher for the user.
Moves: Egg Moves
Name
Type
Damage Class
Power
Accuracy
PP
Effect
Name:
Copycat
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
20
Effect:
The user mimics the move used immediately before it. The move fails if no other move has been used yet.
Name:
Howl
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
40
Effect:
Howls to raise the spirit and boosts ATTACK.
Name:
Yawn
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
Lulls the foe into yawning, then sleeping next turn.
Name:
Wish
Type:
normal
Damage Class:
Power:
-
Accuracy:
-
PP:
10
Effect:
A wish that restores HP. It takes time to work.
Name:
Sweet Scent
Type:
normal
Damage Class:
Power:
-
Accuracy:
100
PP:
20
Effect:
Reduces the foe's evasiveness.